Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me come up with some window dressing for a temple of Demogorgon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imret" data-source="post: 2788545" data-attributes="member: 991"><p>Take as much or as little of this as you need.</p><p></p><p>I'd say it should feel dark, damp, and unsettling. The air is thick and moist and not so much stinking as tasting like brackish water. Water drips from the ceiling or runs down the walls. Fires won't burn for more than a minute, and magical light functions at a quarter of its strength. Every breath should feel like you're drowning by degrees.</p><p></p><p>The entire complex is knee-deep in water, and <em>things</em> slither through it. They're barely an inch or two long, horrible to look at (the thing in my head is somewhere between a squid, a jellyfish, and a toad), and so fast the party doesn't see more than a head or tendril of one for most of the time in there. They're totally harmless, but they won't know that. Distant sounds of sudden splashing, inhuman keening, and a sharp <strong><em>crack!</em></strong> as something eats one.</p><p></p><p>There are no 'doors', only openings in the walls at random heights - mostly underwater - for the otyugh and chokers to slip through. Make sure the monsters use this to ambush.</p><p></p><p>Rooms built for two contrary purposes and left that way.</p><p></p><p>Traps should startle, terrify, and cripple. A blade that swings from the ceiling to strike at an outstretched arm. Bear traps under the water. "Pits" that are simply a sudden strong current that snatches a PC, drags them under and slams them into a wall thirty or forty feet away. Paralysis and knockout poisons on hidden dart traps, so they'll simply drown. <em>Searing Light</em> traps, with Orcus being all about the undead and all - it's possible they'd dazzle PCs in the dark environment.</p><p></p><p>The walls are covered in crude carvings of tentacled things, double-headed things, and a bizarre flowing handwriting that visibly moves if a PC attempts to decipher them...Will save to avoid being shaken?</p><p></p><p>If I get any more, I'll add them.</p></blockquote><p></p>
[QUOTE="Imret, post: 2788545, member: 991"] Take as much or as little of this as you need. I'd say it should feel dark, damp, and unsettling. The air is thick and moist and not so much stinking as tasting like brackish water. Water drips from the ceiling or runs down the walls. Fires won't burn for more than a minute, and magical light functions at a quarter of its strength. Every breath should feel like you're drowning by degrees. The entire complex is knee-deep in water, and [i]things[/i] slither through it. They're barely an inch or two long, horrible to look at (the thing in my head is somewhere between a squid, a jellyfish, and a toad), and so fast the party doesn't see more than a head or tendril of one for most of the time in there. They're totally harmless, but they won't know that. Distant sounds of sudden splashing, inhuman keening, and a sharp [b][i]crack![/i][/b] as something eats one. There are no 'doors', only openings in the walls at random heights - mostly underwater - for the otyugh and chokers to slip through. Make sure the monsters use this to ambush. Rooms built for two contrary purposes and left that way. Traps should startle, terrify, and cripple. A blade that swings from the ceiling to strike at an outstretched arm. Bear traps under the water. "Pits" that are simply a sudden strong current that snatches a PC, drags them under and slams them into a wall thirty or forty feet away. Paralysis and knockout poisons on hidden dart traps, so they'll simply drown. [i]Searing Light[/i] traps, with Orcus being all about the undead and all - it's possible they'd dazzle PCs in the dark environment. The walls are covered in crude carvings of tentacled things, double-headed things, and a bizarre flowing handwriting that visibly moves if a PC attempts to decipher them...Will save to avoid being shaken? If I get any more, I'll add them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me come up with some window dressing for a temple of Demogorgon
Top