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Help me construct this Necromantic spell!
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<blockquote data-quote="Tuzenbach" data-source="post: 1572391" data-attributes="member: 16155"><p>Needed:</p><p></p><p>1. A level</p><p>2. A duration</p><p>3. A name</p><p>4. Components</p><p>5. Casting time</p><p>6. Special Variables</p><p></p><p>Rough description (all I really have to go on): The Necromancer removes one of his eyes and immediately and instantaneously grafts it to the back of one of his hands (preferrable the "off-hand"). The Necromancer then hacks off one of his ears and, as with the eye, grafts this to the back of the same hand, probably next to the eye. Lastly, the Necromancer hacks off this newly modified hand. </p><p></p><p>The hand moves per the will of the Necromancer. The owner can see and hear everywhere the hand travels. </p><p></p><p>A ring of invisibility will cloak this unit, though other rings will not function on the hand.</p><p></p><p>For the spell's duration, it's assumed that the hand can move as per the "Spider Climb" spell if necessary.</p><p></p><p>An improved version of the spell would allow the Necromancer to use other rings and/or (perhaps) cast spells through the hand.</p><p></p><p></p><p>1. How long does the spell last?</p><p></p><p>2. At least 3rd level, but probably not above 6th, yes?</p><p></p><p>3. If the spell's duration expires and the hand unit isn't close enough to the Necromancer for him to re-attach the pieces, are they lost forever?</p><p></p><p>4. If the hand unit is destroyed, is the Necromancer fated to lose those body parts forever?</p><p></p><p>5. How many hps does the unit have? 10% of the Necromancer's or something? Does enabling the unit take away hps from the Necromancer? (in theory, the amount possessed by the unit would be the same amount subtracted from the Necromancer until the pieces are re-attached...erm, I think!)</p><p></p><p>6. This is for all of you who'll now suggest "why don't you just use a familiar or homonculous or scrying device or similar divination technique?" Well, what if the Necromancer has none of these things? Besides, if there is an "improved" version of the spell which allows the Necromancer to cast spells through the unit, the spell's usefulness then supercedes the other "usual" means of gathering information.</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 1572391, member: 16155"] Needed: 1. A level 2. A duration 3. A name 4. Components 5. Casting time 6. Special Variables Rough description (all I really have to go on): The Necromancer removes one of his eyes and immediately and instantaneously grafts it to the back of one of his hands (preferrable the "off-hand"). The Necromancer then hacks off one of his ears and, as with the eye, grafts this to the back of the same hand, probably next to the eye. Lastly, the Necromancer hacks off this newly modified hand. The hand moves per the will of the Necromancer. The owner can see and hear everywhere the hand travels. A ring of invisibility will cloak this unit, though other rings will not function on the hand. For the spell's duration, it's assumed that the hand can move as per the "Spider Climb" spell if necessary. An improved version of the spell would allow the Necromancer to use other rings and/or (perhaps) cast spells through the hand. 1. How long does the spell last? 2. At least 3rd level, but probably not above 6th, yes? 3. If the spell's duration expires and the hand unit isn't close enough to the Necromancer for him to re-attach the pieces, are they lost forever? 4. If the hand unit is destroyed, is the Necromancer fated to lose those body parts forever? 5. How many hps does the unit have? 10% of the Necromancer's or something? Does enabling the unit take away hps from the Necromancer? (in theory, the amount possessed by the unit would be the same amount subtracted from the Necromancer until the pieces are re-attached...erm, I think!) 6. This is for all of you who'll now suggest "why don't you just use a familiar or homonculous or scrying device or similar divination technique?" Well, what if the Necromancer has none of these things? Besides, if there is an "improved" version of the spell which allows the Necromancer to cast spells through the unit, the spell's usefulness then supercedes the other "usual" means of gathering information. Thanks in advance! [/QUOTE]
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Help me construct this Necromantic spell!
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