Concentrating mainly on keeping the overall concept, of course. This character has been through rebuilds before. He started life as a sorcerer in the World's Largest Dungeon, then I turned him into a Beguiler when a reincarnation gave me an excuse. Indications are that the campaign will switch to 4E when we all take off on a Spelljamming ship.
Name: Cade Thornpuller
Race: Halfling
Class: Beguiler 9 (currently)
Alignment/Personality: Chaotic good with an emphasis on the chaotic. Cade is a somewhat insane loose cannon who hates to tell the truth when a lie will do. He's virtually incapable of sticking to a plan. His defining character quote would be, "Too far? Oh, I can push it farther than that!"
As I mention above, Cade started life as a Sorcerer. I rebuilt him as a Beguiler when an in-game rationale presented itself. Of course it pained me to have to switch his charisma and intelligence scores around because he's always been very charming, but I figured lots of ranks in Bluff and Diplomacy (plus having access to the Glibness spell) made up for it.
What I consider his character defining traits:
- As a Sorcerer, he was always very fond of the Fireball spell. (It pained me to give it up when he became a Beguiler.)
- As both a Sorcerer and a Beguiler, he's made extensive use of Charm Monster.
- I've always pushed a 'Fey Heritage' angle with Cade, even going so far as to take the feat when I made him into a Beguiler.
- He uses the Bluff skill extensively.
- He's used the Invisibility spell extensively.
- He's had a lot of success with Silent Image.
- He has a spider familiar that he found as an egg in WLD. (As a beguiler, I used the Obtain Familiar feat to let him keep it.)
His current stats are:
Strength 8; Dexterity 16; Constitution 12; Intelligence 20; Wisdom 7; Charisma 10
Of these, the only really sacred cow is the low Wisdom score. It's become a character defining thing for him. I anticipate being able to switch around the others as needed, and retroactively get the other halfling bonus stat and extra two +1s to stats that I would have gotten for him under 4E rules. (Yes, I know how useful Wisdom is for 4E wizards. Building around that is the challenge here.)
I'm looking to rebuild him as a level 10 something, most likely a Wizard. Fey Pact Warlock is another option, but that would leave the group without a Controller and miss out on wizard utility spells like Invisibility. Bluff is a must-have as a trained skill (and likely skill focus bluff), so I'm thinking of having him take the Fey Pact Warlock multiclass feat.
Other thoughts are to maybe switch around Dexterity and Charisma to boost Will Defense and Bluff, but that leaves him without anything good for Implement Mastery.
What powers are best for this guy? What feats? What paragon path should I shoot him towards? Is it possible to be a semi-decent controller with Warlock?
Name: Cade Thornpuller
Race: Halfling
Class: Beguiler 9 (currently)
Alignment/Personality: Chaotic good with an emphasis on the chaotic. Cade is a somewhat insane loose cannon who hates to tell the truth when a lie will do. He's virtually incapable of sticking to a plan. His defining character quote would be, "Too far? Oh, I can push it farther than that!"
As I mention above, Cade started life as a Sorcerer. I rebuilt him as a Beguiler when an in-game rationale presented itself. Of course it pained me to have to switch his charisma and intelligence scores around because he's always been very charming, but I figured lots of ranks in Bluff and Diplomacy (plus having access to the Glibness spell) made up for it.
What I consider his character defining traits:
- As a Sorcerer, he was always very fond of the Fireball spell. (It pained me to give it up when he became a Beguiler.)
- As both a Sorcerer and a Beguiler, he's made extensive use of Charm Monster.
- I've always pushed a 'Fey Heritage' angle with Cade, even going so far as to take the feat when I made him into a Beguiler.
- He uses the Bluff skill extensively.
- He's used the Invisibility spell extensively.
- He's had a lot of success with Silent Image.
- He has a spider familiar that he found as an egg in WLD. (As a beguiler, I used the Obtain Familiar feat to let him keep it.)
His current stats are:
Strength 8; Dexterity 16; Constitution 12; Intelligence 20; Wisdom 7; Charisma 10
Of these, the only really sacred cow is the low Wisdom score. It's become a character defining thing for him. I anticipate being able to switch around the others as needed, and retroactively get the other halfling bonus stat and extra two +1s to stats that I would have gotten for him under 4E rules. (Yes, I know how useful Wisdom is for 4E wizards. Building around that is the challenge here.)
I'm looking to rebuild him as a level 10 something, most likely a Wizard. Fey Pact Warlock is another option, but that would leave the group without a Controller and miss out on wizard utility spells like Invisibility. Bluff is a must-have as a trained skill (and likely skill focus bluff), so I'm thinking of having him take the Fey Pact Warlock multiclass feat.
Other thoughts are to maybe switch around Dexterity and Charisma to boost Will Defense and Bluff, but that leaves him without anything good for Implement Mastery.
What powers are best for this guy? What feats? What paragon path should I shoot him towards? Is it possible to be a semi-decent controller with Warlock?