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Help me convince my DM that monks aren't broken
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5647808" data-attributes="member: 35909"><p>The only real solution here is to not play a monk. I'm sorry, I know the player probably really wants to do it. But some things just aren't worth the aggravation, especially for a GAME. Anyone with a basic understanding of the rules and how the game works knows that monk is the weakest class in the game (or second weakest if CW Samurai is in the mix). To not only endure that burden but to ALSO have to constantly defend your PC from the DM claiming it's overpowered and wanting to nerf it "for balance" (don't think getting it approved will be the end; anytime the monk player manages to do anything remotely awesome, the DM will begin to wonder if a nerf is needed, he'll actually be "on lookout" for such things) ...it's not worth it.</p><p></p><p>Play a class that's actually powerful and save the monk idea for a competent DM.On that note, if he really thinks monks are overpowered, I'm not sure it's a good idea to play in his game at all. I really wouldn't trust someone with such a lousy sense of game balance to be throwing encounters at the party.*</p><p></p><p>*This entire paragraph is if the DM is experienced. If he's just new, then still don't be a monk, but play and let him learn how things work. If he is experienced, though, that means he's a) set in his ways and b) willfully blind to reality, possibly due to a hatred of anything Asian in his D&D (just a guess). If so...avoid that game.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5647808, member: 35909"] The only real solution here is to not play a monk. I'm sorry, I know the player probably really wants to do it. But some things just aren't worth the aggravation, especially for a GAME. Anyone with a basic understanding of the rules and how the game works knows that monk is the weakest class in the game (or second weakest if CW Samurai is in the mix). To not only endure that burden but to ALSO have to constantly defend your PC from the DM claiming it's overpowered and wanting to nerf it "for balance" (don't think getting it approved will be the end; anytime the monk player manages to do anything remotely awesome, the DM will begin to wonder if a nerf is needed, he'll actually be "on lookout" for such things) ...it's not worth it. Play a class that's actually powerful and save the monk idea for a competent DM.On that note, if he really thinks monks are overpowered, I'm not sure it's a good idea to play in his game at all. I really wouldn't trust someone with such a lousy sense of game balance to be throwing encounters at the party.* *This entire paragraph is if the DM is experienced. If he's just new, then still don't be a monk, but play and let him learn how things work. If he is experienced, though, that means he's a) set in his ways and b) willfully blind to reality, possibly due to a hatred of anything Asian in his D&D (just a guess). If so...avoid that game. [/QUOTE]
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Help me convince my DM that monks aren't broken
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