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Help me convince my DM that monks aren't broken
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<blockquote data-quote="Sekhmet" data-source="post: 5652323" data-attributes="member: 97602"><p>Even allowing Fighters to acquire magic weapons of such caliber is not game breaking in itself - the Fighter has no way to make it. He doesn't have access to the caster level or the spells. Speaking of just the fighter, he has no way to make anything better than masterwork equipment by himself, and that is one of the primary concerns for giving them such a low rating. </p><p></p><p>Even the core rulebooks give methods for acquiring spells without being handed them. Spell research takes only a small amount of time and funds and rewards you with any spell you desire! </p><p>A Cleric or Druid does not even have that restriction - he knows all spells of all levels. </p><p></p><p>The fact that as a DM, you have to specifically say "No, you cannot have this spell" is indicative of the fact that spell casters are above and beyond the limits of non-casters.</p><p></p><p> Even in AMFs, some spells (mostly Force/Prismatic spells) are unaffected. A Prismatic Sphere works just the same within an AMF as it does everywhere else.</p><p> Calling spells are unaffected - call your Elementals and Outsiders and they can charge through that field and destroy your enemies as if the field wasn't there.</p><p> Mage's Disjunction can destroy a field outright (1% chance per caster level, no maximum). </p><p></p><p> While under some debate, Orb spells function perfectly under AMF/Dead Magic as well. </p><p></p><p> Casters are far from defenseless in AMF/Dead Magic zones, whereas a melee combatant is rendered ineffective through innumerable means.</p><p></p><p> (Amusingly, it seems, that a level 3 Warblade can destroy an AMF - whereas a 20th level Cleric cannot even end the AMF he, himself, created. Although, the Cleric can ignore it with the Initiate of Mystra feat.)</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5652323, member: 97602"] Even allowing Fighters to acquire magic weapons of such caliber is not game breaking in itself - the Fighter has no way to make it. He doesn't have access to the caster level or the spells. Speaking of just the fighter, he has no way to make anything better than masterwork equipment by himself, and that is one of the primary concerns for giving them such a low rating. Even the core rulebooks give methods for acquiring spells without being handed them. Spell research takes only a small amount of time and funds and rewards you with any spell you desire! A Cleric or Druid does not even have that restriction - he knows all spells of all levels. The fact that as a DM, you have to specifically say "No, you cannot have this spell" is indicative of the fact that spell casters are above and beyond the limits of non-casters. Even in AMFs, some spells (mostly Force/Prismatic spells) are unaffected. A Prismatic Sphere works just the same within an AMF as it does everywhere else. Calling spells are unaffected - call your Elementals and Outsiders and they can charge through that field and destroy your enemies as if the field wasn't there. Mage's Disjunction can destroy a field outright (1% chance per caster level, no maximum). While under some debate, Orb spells function perfectly under AMF/Dead Magic as well. Casters are far from defenseless in AMF/Dead Magic zones, whereas a melee combatant is rendered ineffective through innumerable means. (Amusingly, it seems, that a level 3 Warblade can destroy an AMF - whereas a 20th level Cleric cannot even end the AMF he, himself, created. Although, the Cleric can ignore it with the Initiate of Mystra feat.) [/QUOTE]
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