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Help me convince my DM that monks aren't broken
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<blockquote data-quote="Sekhmet" data-source="post: 5652469" data-attributes="member: 97602"><p>He does seem to be very obstinate about it.</p><p>Yes, a Monk has 2d10 at level 20. Assuming he has a 16 STR, he deals (on average) 13.5 damage per hit.</p><p>A Fighter at level 20 (in just core, of course, with no special feats and only a +5 Greatsword), assuming he has a 20 strength, deals 16.5 damage. (2d6+5 greatsword, +5 str).</p><p> Consider that at level 1, a Monk has a d6 damage dice. This is the same as a Short Sword.</p><p> At level 1, a Fighter has options. A Greatsword (2d6, literally double the effectiveness of the Monk's fist), a Longsword (1d8, 33% better than the fist), or everyone's favourite exotic weapon - the Spiked Chain (2d4, at around 40% more damage than the fist). </p><p></p><p> It isn't until level 12 that a Monk has 2d6 damage, something the Fighter and Barbarian tote since level 1 - and if you think they don't have magical versions of their weapons by now, you're either simple or playing in a no magic world.</p><p></p><p> </p><p></p><p>...the Monk doesn't even compare. Add in Power Attack, Charging, Leap Attack, Shocktrooper, Enlarge spells, Exotic Weapons, etcetera etcetera and the Monk gets left behind so dramatically it isn't amusing.</p><p></p><p> Even in core, the Monk's AC actually can keep up with a light armour user (without having to stretch your money across lots of armour gear), but without going outside of core (or just making your own armour - something the Monk can't do himself), the Monk can't keep up with a Heavy Armour user.</p><p></p><p> Their saves are fantastic. You can't argue that.</p><p> I'm not really seeing the "rogue/fighter" idea. No skills, no SA, no finesse means no Rogue. No armour, no exotic weapons, no versatility means no Fighter.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5652469, member: 97602"] He does seem to be very obstinate about it. Yes, a Monk has 2d10 at level 20. Assuming he has a 16 STR, he deals (on average) 13.5 damage per hit. A Fighter at level 20 (in just core, of course, with no special feats and only a +5 Greatsword), assuming he has a 20 strength, deals 16.5 damage. (2d6+5 greatsword, +5 str). Consider that at level 1, a Monk has a d6 damage dice. This is the same as a Short Sword. At level 1, a Fighter has options. A Greatsword (2d6, literally double the effectiveness of the Monk's fist), a Longsword (1d8, 33% better than the fist), or everyone's favourite exotic weapon - the Spiked Chain (2d4, at around 40% more damage than the fist). It isn't until level 12 that a Monk has 2d6 damage, something the Fighter and Barbarian tote since level 1 - and if you think they don't have magical versions of their weapons by now, you're either simple or playing in a no magic world. ...the Monk doesn't even compare. Add in Power Attack, Charging, Leap Attack, Shocktrooper, Enlarge spells, Exotic Weapons, etcetera etcetera and the Monk gets left behind so dramatically it isn't amusing. Even in core, the Monk's AC actually can keep up with a light armour user (without having to stretch your money across lots of armour gear), but without going outside of core (or just making your own armour - something the Monk can't do himself), the Monk can't keep up with a Heavy Armour user. Their saves are fantastic. You can't argue that. I'm not really seeing the "rogue/fighter" idea. No skills, no SA, no finesse means no Rogue. No armour, no exotic weapons, no versatility means no Fighter. [/QUOTE]
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