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Help me convince my players that the Cleric is cool
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<blockquote data-quote="Trainz" data-source="post: 1703235" data-attributes="member: 2122"><p>Quite true. Thank you.</p><p> </p><p> </p><p> OOoooh.... so THAT'S what he meant. </p><p> </p><p> I know my players quite well thank you and yes, it is with the cleric class that they have a problem. I have asked them to do a few things with their characters before (pick a feat, boost a skill) and they have no problem following my drift. They are not so insecure with their playing as to balk at any demand of their Dungeon Master.</p><p> </p><p> [Pulp Fiction]Now. Pretty please. With a cherry on top. Stop effing assuming I don't know what I'm doing.[/Pulp Fiction] :grin:</p><p> </p><p> I really appreciate the community's help, and sometimes in the past they have flagged something in my game that after consideration I decided to adjust and made me a better DM. I am not so full of myself that I don't think there is room for amelioration. But, believe you me, this is not one such instance.</p><p> </p><p> MAN.</p><p> </p><p> Now that that's out of the way, I want to tank you (and Thayan Menace) for the great recap and insight you guys just gave me. I do not want to force my players into playing this cleric (which, is why, I created this thread: to encourage them into going along with my request, not bend their arm).</p><p> </p><p> So, you see, I'm not that fascist all-controlling DM some of you might have thought I am. In fact, I let my players do whatever the hell they feel like doing, even making stuff up.</p><p> </p><p> For example, in that very game, one player want's to play a rogue character, but the campaign is very undead heavy. So I will have him be able to be somewhat useful (outside of the regular core rules) when there will be such an encounter.</p><p> </p><p> The mouse is only two inches away from my stomach. I'm warning you.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1703235, member: 2122"] Quite true. Thank you. OOoooh.... so THAT'S what he meant. I know my players quite well thank you and yes, it is with the cleric class that they have a problem. I have asked them to do a few things with their characters before (pick a feat, boost a skill) and they have no problem following my drift. They are not so insecure with their playing as to balk at any demand of their Dungeon Master. [Pulp Fiction]Now. Pretty please. With a cherry on top. Stop effing assuming I don't know what I'm doing.[/Pulp Fiction] :grin: I really appreciate the community's help, and sometimes in the past they have flagged something in my game that after consideration I decided to adjust and made me a better DM. I am not so full of myself that I don't think there is room for amelioration. But, believe you me, this is not one such instance. MAN. Now that that's out of the way, I want to tank you (and Thayan Menace) for the great recap and insight you guys just gave me. I do not want to force my players into playing this cleric (which, is why, I created this thread: to encourage them into going along with my request, not bend their arm). So, you see, I'm not that fascist all-controlling DM some of you might have thought I am. In fact, I let my players do whatever the hell they feel like doing, even making stuff up. For example, in that very game, one player want's to play a rogue character, but the campaign is very undead heavy. So I will have him be able to be somewhat useful (outside of the regular core rules) when there will be such an encounter. The mouse is only two inches away from my stomach. I'm warning you. [/QUOTE]
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