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Help me convince my players that the Cleric is cool
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<blockquote data-quote="Saeviomagy" data-source="post: 1703407" data-attributes="member: 5890"><p>Yup. Break enchantment is a lower-level alternative to a group of spells which are all wizard spells, and is, itself, a wizard and bard spell. Heal is just more hitpoints - it's comparable to many magical protections vs damage. Regeneration is a joke - a spell who's sole purpose is to mean that a condition which can only be dealt out by DM fiat cannot be dealt with by any other healing spell.</p><p></p><p>Miracle! Pah. Low level spell at best, plot device at worst.</p><p></p><p></p><p></p><p>The PARTY will do it. It's not a single encounter. Since against level drainers hitpoints don't matter, the wizard is just as good a melee tank as the fighter. So the entire party will take a turn at sucking back the brunt of any assault (assuming no cleric) until they can retire and recoup.</p><p></p><p>Then, next day, they'll permanently lose half those levels.</p><p></p><p>IOW - the cleric MUST have restorations. It's the only solution to the problem. And that bites.</p><p></p><p></p><p></p><p>Which basically covers every situation EXCEPT restoration.</p><p></p><p>A wand of restoration is ludicrously expensive.</p><p></p><p>Restoration spells are unlikely to be circumstantially or occasionally useful - if you meet level draining undead, you're likely to need a lot of them.</p><p></p><p>So far disease and poison have had relatively little impact upon our games - they've been there, they've been a minor hassle, but they've not really been that bad, especially with the ability of the healing skill and antitoxins and anti-disease serums to aid against them.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1703407, member: 5890"] Yup. Break enchantment is a lower-level alternative to a group of spells which are all wizard spells, and is, itself, a wizard and bard spell. Heal is just more hitpoints - it's comparable to many magical protections vs damage. Regeneration is a joke - a spell who's sole purpose is to mean that a condition which can only be dealt out by DM fiat cannot be dealt with by any other healing spell. Miracle! Pah. Low level spell at best, plot device at worst. The PARTY will do it. It's not a single encounter. Since against level drainers hitpoints don't matter, the wizard is just as good a melee tank as the fighter. So the entire party will take a turn at sucking back the brunt of any assault (assuming no cleric) until they can retire and recoup. Then, next day, they'll permanently lose half those levels. IOW - the cleric MUST have restorations. It's the only solution to the problem. And that bites. Which basically covers every situation EXCEPT restoration. A wand of restoration is ludicrously expensive. Restoration spells are unlikely to be circumstantially or occasionally useful - if you meet level draining undead, you're likely to need a lot of them. So far disease and poison have had relatively little impact upon our games - they've been there, they've been a minor hassle, but they've not really been that bad, especially with the ability of the healing skill and antitoxins and anti-disease serums to aid against them. [/QUOTE]
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