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Help me convince my players that the Cleric is cool
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<blockquote data-quote="maddman75" data-source="post: 1704979" data-attributes="member: 2673"><p>Players are problematic that way, IME. They are naturally rebellious. If you tell them that they really should do X, they'll insist they had their heart set on Y. Not knowing your premise, I'd suggest either NPCing the cleric or altering the plot to match the characters you do have.</p><p></p><p>And I don't believe you were ever specific about what they don't want. Do they not like clerics? Or Ehlonna? Or females? Or that combination? Or, more likely, being told what to do.</p><p></p><p>You could always go all rat-bastardy on them, and have some horrible tragedy happen that only a cleric of Ehlonna could have prevented. But there were none to be found. I put this player rebelliousness to good use myself - in last night's game I wanted them to search for a way to escape the city they were in. All I had to do was have the guards tell them no one could leave and they were frantic for a way out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 1704979, member: 2673"] Players are problematic that way, IME. They are naturally rebellious. If you tell them that they really should do X, they'll insist they had their heart set on Y. Not knowing your premise, I'd suggest either NPCing the cleric or altering the plot to match the characters you do have. And I don't believe you were ever specific about what they don't want. Do they not like clerics? Or Ehlonna? Or females? Or that combination? Or, more likely, being told what to do. You could always go all rat-bastardy on them, and have some horrible tragedy happen that only a cleric of Ehlonna could have prevented. But there were none to be found. I put this player rebelliousness to good use myself - in last night's game I wanted them to search for a way to escape the city they were in. All I had to do was have the guards tell them no one could leave and they were frantic for a way out. :) [/QUOTE]
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