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Help me convince my players that the Cleric is cool
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<blockquote data-quote="Saeviomagy" data-source="post: 1707842" data-attributes="member: 5890"><p>Here are my points. Pay careful attention:</p><p></p><p>1. The presence of level draining undead MANDATES the presence of the restoration spell. There is NO other situation which is this restricted - there are usually alternatives to magic, or if not, there are other magical alternatives to a given spell. In this case, restoration is the ONLY spell that does it. Which means if you face level-draining undead, then either</p><p>a) You never get hit</p><p>b) You use a restoration</p><p>c) You get real lucky on all your fort saves</p><p>d) You're too low level to continue contributing to the group/the group is too low level to continue the adventure.</p><p></p><p>2. The only class with restoration is a cleric. Which means the presence of level draining undead mandates the presence of a cleric in the party or the area that the party operates in. This is the ONLY situation within the core rules that mandates a cleric.</p><p></p><p>That's pretty much it. You don't NEED a cleric unless the DM pitches you against level draining undead (or a wizard with energy drain). In all other situations, other characters will suffice.</p><p></p><p>That's my core argument. That's my "the rules conspire to make clerics essential". That's the relevance to the original post - you don't need to have a cleric unless you put in level draining undead.</p><p></p><p>Beyond that:</p><p>I think the impact that a single remove paralysis is going to have on a fight versus ghouls is minimal. There's a good chance that anyone unparalysed will become paralysed again. There's a good chance that the cleric never had the spell memorised. There's a good chance that the cleric is the one paralysed. Etc.</p><p></p><p>Finally:</p><p>Heal check, no bonus, take 10 - result: 10</p><p>Second heal check. Aid another. no bonus. roll. get a 10 or better: add 2 to previous check result.</p><p>Third heal check...</p><p>fourth heal check...</p><p></p><p>etc.</p><p></p><p>Total result: 12</p><p></p><p>DC of ghoul fever? 12</p><p></p><p>I admit that I made a mistake earlier - you cannot take 10 to aid another - however there are no limits on how many people can attempt to aid in a task.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1707842, member: 5890"] Here are my points. Pay careful attention: 1. The presence of level draining undead MANDATES the presence of the restoration spell. There is NO other situation which is this restricted - there are usually alternatives to magic, or if not, there are other magical alternatives to a given spell. In this case, restoration is the ONLY spell that does it. Which means if you face level-draining undead, then either a) You never get hit b) You use a restoration c) You get real lucky on all your fort saves d) You're too low level to continue contributing to the group/the group is too low level to continue the adventure. 2. The only class with restoration is a cleric. Which means the presence of level draining undead mandates the presence of a cleric in the party or the area that the party operates in. This is the ONLY situation within the core rules that mandates a cleric. That's pretty much it. You don't NEED a cleric unless the DM pitches you against level draining undead (or a wizard with energy drain). In all other situations, other characters will suffice. That's my core argument. That's my "the rules conspire to make clerics essential". That's the relevance to the original post - you don't need to have a cleric unless you put in level draining undead. Beyond that: I think the impact that a single remove paralysis is going to have on a fight versus ghouls is minimal. There's a good chance that anyone unparalysed will become paralysed again. There's a good chance that the cleric never had the spell memorised. There's a good chance that the cleric is the one paralysed. Etc. Finally: Heal check, no bonus, take 10 - result: 10 Second heal check. Aid another. no bonus. roll. get a 10 or better: add 2 to previous check result. Third heal check... fourth heal check... etc. Total result: 12 DC of ghoul fever? 12 I admit that I made a mistake earlier - you cannot take 10 to aid another - however there are no limits on how many people can attempt to aid in a task. [/QUOTE]
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