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Help me convince my players that the Cleric is cool
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<blockquote data-quote="ARandomGod" data-source="post: 1710892" data-attributes="member: 17296"><p>Do I think he'll:</p><p></p><p>Ignore their choices? No. They can choose whatever they want.</p><p></p><p>Mow them down? Not any harder than before. He was just concerned that he'd have to tone down the adventure if there wasn't a cleric. Now he still thinks it's too much, but has decided not to adjust for them. Seems fair enough, as non of them made the suggested adjustments for him. Hell, warning them before hand was a courtesy.</p><p></p><p>Until one of them picks the class...? Naw, he'll not town down the adventure after they pick a class suited to adventure there either.</p><p></p><p>...you want to DM for? Heh. He'll DM for any and every class. Whether they're not really effective against those enemies or they are. Sure, they may die, but not allowing death is not good GMing. He's got an adventure, he's hinted to them what they need. The GM is not responsible if a group of humans go into the underdark with no light source. Or if they jump down an unscalable cliff using feather falll, but don't have a way back up. </p><p></p><p>Well, sorry guys... that's what was down there. If you had ropes and tethered one at the top I'd let you escape. If you come up with a good plan I'll let you get away. If you all keep rolling 20's, you'll win anyway.</p><p></p><p>DAMN! Let me see those dice!! O_O</p><p>(OOps, that was from my last adventure. More natural 20's in a row than I've ever seen before.)</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1710892, member: 17296"] Do I think he'll: Ignore their choices? No. They can choose whatever they want. Mow them down? Not any harder than before. He was just concerned that he'd have to tone down the adventure if there wasn't a cleric. Now he still thinks it's too much, but has decided not to adjust for them. Seems fair enough, as non of them made the suggested adjustments for him. Hell, warning them before hand was a courtesy. Until one of them picks the class...? Naw, he'll not town down the adventure after they pick a class suited to adventure there either. ...you want to DM for? Heh. He'll DM for any and every class. Whether they're not really effective against those enemies or they are. Sure, they may die, but not allowing death is not good GMing. He's got an adventure, he's hinted to them what they need. The GM is not responsible if a group of humans go into the underdark with no light source. Or if they jump down an unscalable cliff using feather falll, but don't have a way back up. Well, sorry guys... that's what was down there. If you had ropes and tethered one at the top I'd let you escape. If you come up with a good plan I'll let you get away. If you all keep rolling 20's, you'll win anyway. DAMN! Let me see those dice!! O_O (OOps, that was from my last adventure. More natural 20's in a row than I've ever seen before.) [/QUOTE]
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Help me convince my players that the Cleric is cool
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