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Help me convince my players to wear heavy armor.
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<blockquote data-quote="airwalkrr" data-source="post: 3060991" data-attributes="member: 12460"><p>Personally, I never had the OP's problem with heavy armor. In fact, I've had the opposite. It seems like way too many people clank around in full plate all the time. Feats like Heavy Armor Optimization and special armors like battle plate just seem to make it worse. Have your players look at the various heavy armors in Races of Stone and see if they are interested in those.</p><p></p><p>From my perspective, a good heavy-armor fighter or paladin is a valuable asset. Let's say you are building from a 25 point-buy. You are considering either a barbarian or a fighter. You have the wherewithal to not want to stick any points into the "wasted" ability scores like Int, Wis, and Cha, well, maybe a 12 Wis to help prevent domination. So that leaves 21 points to allocate to physical abilities. Both will go with a 16 Str because they are frontline combatants who need to deal melee damage. Now the fighter can plan on wearing full plate and spend 4 points on Dex to get a 12 and 5 on Con to get a 13 and be happy. The barbarian wants to maximize his AC too but is limited to medium armor so he will be going with a breastplate. He decides to spend 6 points of Dex and 3 on Con. Guess what, now the barbarian has AC 2 points lower and he gains no hit point advantage over the fighter. Not to mention the fighter has a better Fort save. What a raw deal! Of course the barbarian will often be raging, but that just worsens his AC. With as often as he's going to get hit those extra hp might not matter.</p><p></p><p>I think the OP's problem is that his PCs simply don't value a truly high AC as much as they could. I've played the heavy armor, sword n board wielding, combat expertising, dodging, mobilitizing fighter before and being unhittable except on that rare '20' is a nice feeling of comfort, one that doesn't come easily without wearing heavy armor.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3060991, member: 12460"] Personally, I never had the OP's problem with heavy armor. In fact, I've had the opposite. It seems like way too many people clank around in full plate all the time. Feats like Heavy Armor Optimization and special armors like battle plate just seem to make it worse. Have your players look at the various heavy armors in Races of Stone and see if they are interested in those. From my perspective, a good heavy-armor fighter or paladin is a valuable asset. Let's say you are building from a 25 point-buy. You are considering either a barbarian or a fighter. You have the wherewithal to not want to stick any points into the "wasted" ability scores like Int, Wis, and Cha, well, maybe a 12 Wis to help prevent domination. So that leaves 21 points to allocate to physical abilities. Both will go with a 16 Str because they are frontline combatants who need to deal melee damage. Now the fighter can plan on wearing full plate and spend 4 points on Dex to get a 12 and 5 on Con to get a 13 and be happy. The barbarian wants to maximize his AC too but is limited to medium armor so he will be going with a breastplate. He decides to spend 6 points of Dex and 3 on Con. Guess what, now the barbarian has AC 2 points lower and he gains no hit point advantage over the fighter. Not to mention the fighter has a better Fort save. What a raw deal! Of course the barbarian will often be raging, but that just worsens his AC. With as often as he's going to get hit those extra hp might not matter. I think the OP's problem is that his PCs simply don't value a truly high AC as much as they could. I've played the heavy armor, sword n board wielding, combat expertising, dodging, mobilitizing fighter before and being unhittable except on that rare '20' is a nice feeling of comfort, one that doesn't come easily without wearing heavy armor. [/QUOTE]
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Help me convince my players to wear heavy armor.
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