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Help me create a 3.5E LA+0 half-vampire race
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<blockquote data-quote="Waylander" data-source="post: 4877379" data-attributes="member: 608"><p>With a view to having an emrgence of an new race in the current campaign based on a legend that the players are already aware of . . .</p><p></p><p>The following are some rough ideas that I'd be grateful for comment on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />:</p><p></p><p><strong>Back story: </strong>During the Coalition Wars that raged across the continent the population of the besieged city of Questas mysteriously disappeared shortly before the fall of the city gates.</p><p></p><p>The population did not disappear but instead passed through a gateway to another plane. Unfortunately this was a part of the Plane of Shadow ruled by vampire lords who used the newcomers as “cattle” to breed and feed upon. Over the following centuries most of the human’s “devolved” into a near animal-like state but some were subject to interbreeding with the vampires. Seen as a perversion by the vampire hierarchy these “half-breeds” were tolerated. The dhampir, as the half-breeds were called, were sandwiched in an awkward position in society - reviled by their masters and despised by their human forefathers. Cain, the dhampir leader and direct descendant of the Duke of Questas, stumbled upon a gateway back to their fabled home plane and led his people home.</p><p></p><p>Physically I envisage the dhampir to look like Elric, i.e. taller than a typical human with a lean wiry frame. They will also be long lived akin to half-elves.</p><p></p><p>[Inspired by the Daywalker in Green Ronin's Fang and Fury]</p><p></p><p><strong>Dhampir Racial Traits</strong></p><p></p><ul> <li data-xf-list-type="ul">+2 Strength, -2 Constitution, -2 Charisma. The vampire blood running through their veins make dhampir physically powerful but their time on the Plane of Shadows has reduced their ability to combat human diseases. They have difficulty relating to other cultures that they see as cattle.</li> <li data-xf-list-type="ul">Medium-size: As a medium-size people, dhampir have no special bonuses or penalties due to size.</li> <li data-xf-list-type="ul">Dhampir have a base speed of 30 feet.</li> <li data-xf-list-type="ul">Weapon familiarity: Dhampir may treat the double scimitar as a martial weapon rather than an exotic weapon.</li> <li data-xf-list-type="ul"><em>Doomed (Ex):</em> Seen as abominations by all of the gods, as they are neither truly alive nor dead, dhampir cannot benefit from divine magic. They may still be harmed by it.</li> <li data-xf-list-type="ul"><em>Craving (Ex): </em>Dhampir must feed at least once per week on humanoid blood or must make a Will save (DC 10 + 1 per week of abstinence) or their craving for blood becomes uncontrollabe and they feed on the nearest appropriate victim.</li> <li data-xf-list-type="ul"><em>Bite attack (Ex): </em>Dhampir who make a successful unarmed attack roll can bite an opponent and take a "slurp" of blood that causes 1d4 damage. If the victim is humanoid, the dhampir heals hit point equal to the damage inflicted.</li> <li data-xf-list-type="ul"><em>Light sensitivity (Ex):</em> Dhampir are dazzled in daylight, they take a –1 penalty on attack rolls, spot and search checks.</li> <li data-xf-list-type="ul"><em>Low-light vision (Ex): </em>Dhampir can see in dim illumination as a human can in daylight to 120 feet.</li> <li data-xf-list-type="ul">-2 racial penalty on Handle Animal and Ride checks excluding bats, rats and wolves. Animals can sense the true nature of the dhampir and are resist control</li> <li data-xf-list-type="ul">-2 racial penalty on Swim checks. Dhampir have an innate fear of immersion in water and so finding swimming difficult.</li> </ul><p></p><p><strong>Notes/Questions</strong></p><p>- Thirst is there to be a challenge for the character but not so challenging that it must be faced on a daily basis - is weekly still too frequent?</p><p>- The healing nature of the blood drain is compensated by the lack of magical healing available to dhampir (I appreciate as written above they can't become clerics). I know blood drain for a vampire is based on a grapple attack but wanted this to be less problematic than that to implement (I'm not a big fan of grappling) and make it a normal attack aking to a monk's open hand attacks not being grappling.</p><p>- Light sensitivity, low light vision, and the skills penalties are to enhance the similarities with vampires. Is there anything else? Is this too much?</p><p></p><p>As another aspect I had thought of a "Blood Gift" ability where a dhampir could give his/her blood to a human who would heal half the number of hit points the dhampir received for supplying the blood . . .</p><p></p><p>Please let me have your thoughts . . . Many thanks in advance!</p></blockquote><p></p>
[QUOTE="Waylander, post: 4877379, member: 608"] With a view to having an emrgence of an new race in the current campaign based on a legend that the players are already aware of . . . The following are some rough ideas that I'd be grateful for comment on :): [B]Back story: [/B]During the Coalition Wars that raged across the continent the population of the besieged city of Questas mysteriously disappeared shortly before the fall of the city gates. The population did not disappear but instead passed through a gateway to another plane. Unfortunately this was a part of the Plane of Shadow ruled by vampire lords who used the newcomers as “cattle” to breed and feed upon. Over the following centuries most of the human’s “devolved” into a near animal-like state but some were subject to interbreeding with the vampires. Seen as a perversion by the vampire hierarchy these “half-breeds” were tolerated. The dhampir, as the half-breeds were called, were sandwiched in an awkward position in society - reviled by their masters and despised by their human forefathers. Cain, the dhampir leader and direct descendant of the Duke of Questas, stumbled upon a gateway back to their fabled home plane and led his people home. Physically I envisage the dhampir to look like Elric, i.e. taller than a typical human with a lean wiry frame. They will also be long lived akin to half-elves. [Inspired by the Daywalker in Green Ronin's Fang and Fury] [B]Dhampir Racial Traits[/B] [LIST] [*]+2 Strength, -2 Constitution, -2 Charisma. The vampire blood running through their veins make dhampir physically powerful but their time on the Plane of Shadows has reduced their ability to combat human diseases. They have difficulty relating to other cultures that they see as cattle. [*]Medium-size: As a medium-size people, dhampir have no special bonuses or penalties due to size. [*]Dhampir have a base speed of 30 feet. [*]Weapon familiarity: Dhampir may treat the double scimitar as a martial weapon rather than an exotic weapon. [*][I]Doomed (Ex):[/I] Seen as abominations by all of the gods, as they are neither truly alive nor dead, dhampir cannot benefit from divine magic. They may still be harmed by it. [*][I]Craving (Ex): [/I]Dhampir must feed at least once per week on humanoid blood or must make a Will save (DC 10 + 1 per week of abstinence) or their craving for blood becomes uncontrollabe and they feed on the nearest appropriate victim. [*][I]Bite attack (Ex): [/I]Dhampir who make a successful unarmed attack roll can bite an opponent and take a "slurp" of blood that causes 1d4 damage. If the victim is humanoid, the dhampir heals hit point equal to the damage inflicted. [*][I]Light sensitivity (Ex):[/I] Dhampir are dazzled in daylight, they take a –1 penalty on attack rolls, spot and search checks. [*][I]Low-light vision (Ex): [/I]Dhampir can see in dim illumination as a human can in daylight to 120 feet. [*]-2 racial penalty on Handle Animal and Ride checks excluding bats, rats and wolves. Animals can sense the true nature of the dhampir and are resist control [*]-2 racial penalty on Swim checks. Dhampir have an innate fear of immersion in water and so finding swimming difficult. [/LIST] [B]Notes/Questions[/B] - Thirst is there to be a challenge for the character but not so challenging that it must be faced on a daily basis - is weekly still too frequent? - The healing nature of the blood drain is compensated by the lack of magical healing available to dhampir (I appreciate as written above they can't become clerics). I know blood drain for a vampire is based on a grapple attack but wanted this to be less problematic than that to implement (I'm not a big fan of grappling) and make it a normal attack aking to a monk's open hand attacks not being grappling. - Light sensitivity, low light vision, and the skills penalties are to enhance the similarities with vampires. Is there anything else? Is this too much? As another aspect I had thought of a "Blood Gift" ability where a dhampir could give his/her blood to a human who would heal half the number of hit points the dhampir received for supplying the blood . . . Please let me have your thoughts . . . Many thanks in advance! [/QUOTE]
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Help me create a 3.5E LA+0 half-vampire race
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