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Help me create a 3.5E LA+0 half-vampire race
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<blockquote data-quote="Hawken" data-source="post: 4879000" data-attributes="member: 23619"><p>Didn't mean to confuse you. This is all of us chatting here about this. </p><p></p><p>Huh? Forever, humans have been vulnerable to swords and gunshots. By that logic, humans should have developed some sort of resistance to edged weapons and firearms. But that doesn't happen. Once a vampire dominates someone, they're dominated until the vampire decides not to re-up the domination. If anything, successive generations of those humans would be MORE susceptible to domination, not less. </p><p></p><p>And whether the comment was Matrix's or yours doesn't matter. You started this, but we're all doing this together. If he makes a point, nothing wrong with me questioning it and directing it your way, especially since this is your concept you're asking for help with. </p><p></p><p>Ah, so you want to take a human and dilute that with vampire stuff, not the other around. Six of one, half dozen of another. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>I saw the backstory, but a difficulty relating to others doesn't necessarily translate into a charisma penalty. Charisma also has to do with appearance, leadership, strength of personality, and such beyond social interaction. Ghouls and liches have trouble relating but they have charisma bonuses. I'm not trying to be a smart-ass here, but for even a kinda-sorta vampire race, going the way of a Cha penalty doesn't really seem to fit to me. If they are humans with vampire traits, one of the likely traits is a bonus to Cha, not a penalty. If they broke away from the control of their vampiric progenitors, then that would indicate sufficient strength of personality and character to also indicate a bonus, not just a penalty. Inability to relate to others would translate maybe into a penalty to Diplomacy and Sense Motive.</p><p></p><p>It can't unless you're always playing very low level characters or you apply a greater penalty than what is listed. A -1 penalty to attack, spot and search is so quickly and easily overcome that, unless it is a low level game, it is really meaningless unless you're going out of your way to roleplay it. But for game mechanics, its insignificant at mid and higher level games.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4879000, member: 23619"] Didn't mean to confuse you. This is all of us chatting here about this. Huh? Forever, humans have been vulnerable to swords and gunshots. By that logic, humans should have developed some sort of resistance to edged weapons and firearms. But that doesn't happen. Once a vampire dominates someone, they're dominated until the vampire decides not to re-up the domination. If anything, successive generations of those humans would be MORE susceptible to domination, not less. And whether the comment was Matrix's or yours doesn't matter. You started this, but we're all doing this together. If he makes a point, nothing wrong with me questioning it and directing it your way, especially since this is your concept you're asking for help with. Ah, so you want to take a human and dilute that with vampire stuff, not the other around. Six of one, half dozen of another. :hmm: I saw the backstory, but a difficulty relating to others doesn't necessarily translate into a charisma penalty. Charisma also has to do with appearance, leadership, strength of personality, and such beyond social interaction. Ghouls and liches have trouble relating but they have charisma bonuses. I'm not trying to be a smart-ass here, but for even a kinda-sorta vampire race, going the way of a Cha penalty doesn't really seem to fit to me. If they are humans with vampire traits, one of the likely traits is a bonus to Cha, not a penalty. If they broke away from the control of their vampiric progenitors, then that would indicate sufficient strength of personality and character to also indicate a bonus, not just a penalty. Inability to relate to others would translate maybe into a penalty to Diplomacy and Sense Motive. It can't unless you're always playing very low level characters or you apply a greater penalty than what is listed. A -1 penalty to attack, spot and search is so quickly and easily overcome that, unless it is a low level game, it is really meaningless unless you're going out of your way to roleplay it. But for game mechanics, its insignificant at mid and higher level games. [/QUOTE]
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Help me create a 3.5E LA+0 half-vampire race
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