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Help me create a 3.5E LA+0 half-vampire race
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<blockquote data-quote="Waylander" data-source="post: 4880575" data-attributes="member: 608"><p>OK . . . all things considered, with thanks to Hawken for feedback, here's where I think I am with this:</p><p></p><p><strong>Dhampir Racial Traits</strong></p><p></p><ul> <li data-xf-list-type="ul">+2 Strength, -2 Constitution. The vampire blood running through their veins make dhampir physically powerful but their time on the Plane of Shadows has reduced their ability to combat diseases on the Material Plane.</li> <li data-xf-list-type="ul"><em>Medium-size:</em> As a medium-size people, dhampir have no special bonuses or penalties due to size. </li> <li data-xf-list-type="ul">Dhampir have a base speed of 30 feet. </li> <li data-xf-list-type="ul"><em>Weapon familiarity: </em>Dhampir may treat the double scimitar as a martial weapon rather than an exotic weapon. </li> <li data-xf-list-type="ul"><em>Blood drain (Ex):</em> A dhampir can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of hit point damage each round the pin is maintained. On each such successful attack, the dhampir heals hit points equivalent to the damage dealt.</li> <li data-xf-list-type="ul"><em>Craving (Ex): </em>Dhampir must consume a number of hit points in blood per day equal to half their Constitution score (rounded up). If they do not feed on blood daily, they are fatigued until they do. If they go without blood for a week, they are exhausted and must make a Constitution check each hour (DC 10, +1 for each previous check) as if suffering from thirst. If a dhampir consumes double their daily requirement for blood they do not need further nourishment for that day (i.e. do not need to eat or drink).</li> <li data-xf-list-type="ul"><em>Shunned (Su): </em>Seen as abominations by the gods, dhampir have the Tainted Soul feat as a bonus feat.</li> <li data-xf-list-type="ul"><em>Dark allure (Ex): </em>Dhampir gain a +2 bonus to Bluff, Diplomacy, and Intimidate.</li> <li data-xf-list-type="ul"><em>Low-light vision (Ex): </em>Dhampir can see in dim illumination as a human can in daylight to 120 feet. </li> <li data-xf-list-type="ul"><em>Curse of vampirism: </em>Because of their vampiric heritage, dhampir suffer the following weaknesses:<ul> <li data-xf-list-type="ul">Aura of Death: Animals, excluding bats, rats and wolves, can sense the true nature of the dhampir and resist control; they suffer a -5 penalty to Handle Animal and Ride checks.</li> <li data-xf-list-type="ul">Aversion to water: Dhampir have an innate fear of immersion in water and so finding swimming difficult; they suffer a -10 penalty to all Swim checks and can hold their breath only half as long as normal when immersed in water.</li> <li data-xf-list-type="ul">Light sensitivity: Dhampir are dazzled in daylight, they take a –1 penalty on attack rolls, Spot and Search checks.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Waylander, post: 4880575, member: 608"] OK . . . all things considered, with thanks to Hawken for feedback, here's where I think I am with this: [B]Dhampir Racial Traits[/B] [List][*]+2 Strength, -2 Constitution. The vampire blood running through their veins make dhampir physically powerful but their time on the Plane of Shadows has reduced their ability to combat diseases on the Material Plane. [*][I]Medium-size:[/I] As a medium-size people, dhampir have no special bonuses or penalties due to size. [*]Dhampir have a base speed of 30 feet. [*][I]Weapon familiarity: [/I]Dhampir may treat the double scimitar as a martial weapon rather than an exotic weapon. [*][I]Blood drain (Ex):[/I] A dhampir can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of hit point damage each round the pin is maintained. On each such successful attack, the dhampir heals hit points equivalent to the damage dealt. [*][I]Craving (Ex): [/I]Dhampir must consume a number of hit points in blood per day equal to half their Constitution score (rounded up). If they do not feed on blood daily, they are fatigued until they do. If they go without blood for a week, they are exhausted and must make a Constitution check each hour (DC 10, +1 for each previous check) as if suffering from thirst. If a dhampir consumes double their daily requirement for blood they do not need further nourishment for that day (i.e. do not need to eat or drink). [*][I]Shunned (Su): [/I]Seen as abominations by the gods, dhampir have the Tainted Soul feat as a bonus feat. [*][I]Dark allure (Ex): [/I]Dhampir gain a +2 bonus to Bluff, Diplomacy, and Intimidate. [*][I]Low-light vision (Ex): [/I]Dhampir can see in dim illumination as a human can in daylight to 120 feet. [*][I]Curse of vampirism: [/I]Because of their vampiric heritage, dhampir suffer the following weaknesses: [List][*]Aura of Death: Animals, excluding bats, rats and wolves, can sense the true nature of the dhampir and resist control; they suffer a -5 penalty to Handle Animal and Ride checks. [*]Aversion to water: Dhampir have an innate fear of immersion in water and so finding swimming difficult; they suffer a -10 penalty to all Swim checks and can hold their breath only half as long as normal when immersed in water. [*]Light sensitivity: Dhampir are dazzled in daylight, they take a –1 penalty on attack rolls, Spot and Search checks.[/LIST][/LIST] [/QUOTE]
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Help me create a 3.5E LA+0 half-vampire race
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