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Help me create a Deulist, please!
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<blockquote data-quote="Michael Tree" data-source="post: 1242940" data-attributes="member: 1455"><p>I though it might be interesting to resurrect this thread, since the Complete Warrior makes duelists a much more attractive option. </p><p></p><p></p><p>Elven Swashbucker 3 / Barbarian 2 / Monk 2 / Duelist 4</p><p>- Yes I know this is weird for alignment reasons, but you did say you wanted to min-max. Assume he started as a monk and then turned neutral or chaotic.</p><p></p><p>Attributes (including level bonuses, but not including magic items or spells).</p><p></p><p>Str: 15</p><p>Dex: 20</p><p>Con: 14</p><p>Int: 18 </p><p>Wis: 16</p><p>Cha: 12</p><p>(If making the character for myself, I'd probably exchange the Str and Cha for roleplaying reaons, but this is a better min-max)</p><p></p><p>Feats: </p><p>(Using the "Cobra Strike" martial arts school to choose monk bonus feats, from Dragon #310)</p><p></p><p>- Dodge (Monk bonus feat)</p><p>- Mobility (Monk bonus feat)</p><p>- Weapon Finesse (Swashbuckler bonus feat)</p><p>- Improved Weapon Proficiency (so you can use a thinblade and lightblade)</p><p>- TWF</p><p>- Improved TWF</p><p>- Elusive Target (tactical feat from CW)</p><p></p><p>Class abilities:</p><p>Uncanny dodge (dex)</p><p>Evasion</p><p>Fast Speed +10</p><p>Rage 1/day</p><p>Unarmed damage 1d6</p><p>Insightful Strike (+Int bonus to finessable weapon damage)</p><p></p><p>(All the following are before any magic items or spells)</p><p>Armor Class: 22</p><p>Attack bonus (w/ finessable weapon): +15/+10</p><p>Thinblade damage: 1d8+6 18-20/x2 (make this a keen weapon)</p><p>Lightblade in off hand: 1d6+5 18-20/x2 (make this a keen weapon)</p><p>- When you gain your 5th duelist level at 12th level, the damage on both of these goes up by +1d6, you gain an additional iterative attack, you can take the Greater TWF feat for an additional off-hand attack, and you can raise your Strength by 1. Then you become truly nasty.)</p><p></p><p>Fort: +12</p><p>Ref: +14</p><p>Will: +8</p><p></p><p>_Skills_</p><p>Max out tumble, jump, listen and spot. You'll probably also want some balance ranks, and bluff is always fun. Fortunately you have lots of skill points, so you can dabble in a few things.</p><p></p><p>_Magic items_</p><p>Naturally you'll want keen magical weapons with extra elemental damage, some form of magical armor bonus, and boosting items for Dex and Int (and maybe cheap +2 items for Str and Wis).</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 1242940, member: 1455"] I though it might be interesting to resurrect this thread, since the Complete Warrior makes duelists a much more attractive option. Elven Swashbucker 3 / Barbarian 2 / Monk 2 / Duelist 4 - Yes I know this is weird for alignment reasons, but you did say you wanted to min-max. Assume he started as a monk and then turned neutral or chaotic. Attributes (including level bonuses, but not including magic items or spells). Str: 15 Dex: 20 Con: 14 Int: 18 Wis: 16 Cha: 12 (If making the character for myself, I'd probably exchange the Str and Cha for roleplaying reaons, but this is a better min-max) Feats: (Using the "Cobra Strike" martial arts school to choose monk bonus feats, from Dragon #310) - Dodge (Monk bonus feat) - Mobility (Monk bonus feat) - Weapon Finesse (Swashbuckler bonus feat) - Improved Weapon Proficiency (so you can use a thinblade and lightblade) - TWF - Improved TWF - Elusive Target (tactical feat from CW) Class abilities: Uncanny dodge (dex) Evasion Fast Speed +10 Rage 1/day Unarmed damage 1d6 Insightful Strike (+Int bonus to finessable weapon damage) (All the following are before any magic items or spells) Armor Class: 22 Attack bonus (w/ finessable weapon): +15/+10 Thinblade damage: 1d8+6 18-20/x2 (make this a keen weapon) Lightblade in off hand: 1d6+5 18-20/x2 (make this a keen weapon) - When you gain your 5th duelist level at 12th level, the damage on both of these goes up by +1d6, you gain an additional iterative attack, you can take the Greater TWF feat for an additional off-hand attack, and you can raise your Strength by 1. Then you become truly nasty.) Fort: +12 Ref: +14 Will: +8 _Skills_ Max out tumble, jump, listen and spot. You'll probably also want some balance ranks, and bluff is always fun. Fortunately you have lots of skill points, so you can dabble in a few things. _Magic items_ Naturally you'll want keen magical weapons with extra elemental damage, some form of magical armor bonus, and boosting items for Dex and Int (and maybe cheap +2 items for Str and Wis). [/QUOTE]
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