Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me create a Evil Group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sleeping Dragon" data-source="post: 848053" data-attributes="member: 10019"><p>As I create NPCs whenever I'm bored anyway (note to self: get a life!) I decided to see what I could do here. Hope these are to your satisfaction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p>------------------------------------------------------------------------------------</p><p>I made Yemsk up with 32 point buy, and gave him a decent Charisma score and some Intimidate ranks to signify that he was the leader of the tribe. I figured that the bodyguards would be a cut above the average kobold (or you'd use the kobold stat block in the MM) so I gave them elite stats, a full hit die, and slightly better equipment. I also gave the dwarf elite stats, but no equipment since he's a prisoner.</p><p></p><p><strong>Yemsk</strong>, male kobold Ftr2; CR 2; Small humanoid (reptilian); HD 2d10+4; hp 19; Init +4 (Dex); Spd 20 ft; AC 20 (+1 size, +1 natural, +4 Dex, +4 chain shirt); Atk +4/+4 melee (1d4, 19-20/x2 2 daggers) or +4 ranged (1d8, 19-20/x2 light crossbow); SQ darkvision 60 ft, light sensitivity; AL LE; SV Fort +4, Ref +4, Will +1; Str 10, Dex 18, Con 14, Int 10, Wis 12, Cha 12.</p><p><em>Skills:</em> Craft (trapmaking) +2, Hide +8, Intimidate +3, Profession (mining) +3, Search +2.</p><p><em>Feats:</em> Ambidexterity, Two Weapon Fighting, Weapon Finesse (dagger)</p><p><em>Possessions:</em> 2 daggers, chain shirt, light crossbow, 10 bolts, signet ring</p><p><strong>Light Sensitivity (Ex):</strong> Yemsk suffers a -1 penalty to attack rolls made in bright sunlight or within the radius of a daylight spell.</p><p></p><p><strong>Bodyguards (4)</strong>, male kobold War1; CR ½ (each); Small humanoid (reptilian); HD 1d8+4; hp 10, 8, 11, 12; Init +3 (Dex); Spd 20 ft; AC 18 (+1 size, +1 natural, +3 Dex, +3 studded leather); Atk +1 melee (1d8, 19-20/x2 longsword) or +3 ranged (1d8, 19-20/x2 light crossbow); SQ darkvision 60 ft, light sensitivity; AL LE; SV Fort +3, Ref +3, Will +1; Str 10, Dex 17, Con 13, Int 10, Wis 12, Cha 8.</p><p><em>Skills:</em> Craft (trapmaking) +2, Hide +8, Move Silently +4, Profession (mining) +3, Search +2.</p><p><em>Feat:</em> Toughness</p><p><em>Possessions:</em> Longsword, studded leather, light crossbow, 10 bolts</p><p><strong>Light Sensitivity (Ex):</strong> Kobolds suffer a -1 penalty to attack rolls made in bright sunlight or within the radius of a daylight spell.</p><p></p><p><strong>Dwarven Prisoner</strong>, male dwarf War1; CR ½; Medium humanoid; HD 1d8+3; hp 7; Init +1 (Dex); Spd 20 ft; AC 11 (+1 Dex); Atk +3 melee (1d3+2 subdual, x2 unarmed strike); SQ darkvision 60 ft, dwarf traits; AL LG; SV Fort +5, Ref +1, Will +1; Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 6.</p><p><em>Skills:</em> Craft (stonemasonry) +4, Profession (mining) +3.</p><p><em>Feat:</em> Dodge</p><p><em>Possessions:</em> None</p><p><strong>Dwarf Traits (Ex):</strong> +2 bonus on skill checks to notice unusual stonework, stonework traps, +2 bonus on saves vs. poison, +2 on saves vs. spells and spell-like effects, +1 racial bonus on attacks vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, +2 racial bonus on Appraise checks related to rare/exotic items, +2 on Craft checks related to stone and metal.</p></blockquote><p></p>
[QUOTE="Sleeping Dragon, post: 848053, member: 10019"] As I create NPCs whenever I'm bored anyway (note to self: get a life!) I decided to see what I could do here. Hope these are to your satisfaction :) . ------------------------------------------------------------------------------------ I made Yemsk up with 32 point buy, and gave him a decent Charisma score and some Intimidate ranks to signify that he was the leader of the tribe. I figured that the bodyguards would be a cut above the average kobold (or you'd use the kobold stat block in the MM) so I gave them elite stats, a full hit die, and slightly better equipment. I also gave the dwarf elite stats, but no equipment since he's a prisoner. [b]Yemsk[/b], male kobold Ftr2; CR 2; Small humanoid (reptilian); HD 2d10+4; hp 19; Init +4 (Dex); Spd 20 ft; AC 20 (+1 size, +1 natural, +4 Dex, +4 chain shirt); Atk +4/+4 melee (1d4, 19-20/x2 2 daggers) or +4 ranged (1d8, 19-20/x2 light crossbow); SQ darkvision 60 ft, light sensitivity; AL LE; SV Fort +4, Ref +4, Will +1; Str 10, Dex 18, Con 14, Int 10, Wis 12, Cha 12. [i]Skills:[/i] Craft (trapmaking) +2, Hide +8, Intimidate +3, Profession (mining) +3, Search +2. [i]Feats:[/i] Ambidexterity, Two Weapon Fighting, Weapon Finesse (dagger) [i]Possessions:[/i] 2 daggers, chain shirt, light crossbow, 10 bolts, signet ring [b]Light Sensitivity (Ex):[/b] Yemsk suffers a -1 penalty to attack rolls made in bright sunlight or within the radius of a daylight spell. [b]Bodyguards (4)[/b], male kobold War1; CR ½ (each); Small humanoid (reptilian); HD 1d8+4; hp 10, 8, 11, 12; Init +3 (Dex); Spd 20 ft; AC 18 (+1 size, +1 natural, +3 Dex, +3 studded leather); Atk +1 melee (1d8, 19-20/x2 longsword) or +3 ranged (1d8, 19-20/x2 light crossbow); SQ darkvision 60 ft, light sensitivity; AL LE; SV Fort +3, Ref +3, Will +1; Str 10, Dex 17, Con 13, Int 10, Wis 12, Cha 8. [i]Skills:[/i] Craft (trapmaking) +2, Hide +8, Move Silently +4, Profession (mining) +3, Search +2. [i]Feat:[/i] Toughness [i]Possessions:[/i] Longsword, studded leather, light crossbow, 10 bolts [b]Light Sensitivity (Ex):[/b] Kobolds suffer a -1 penalty to attack rolls made in bright sunlight or within the radius of a daylight spell. [b]Dwarven Prisoner[/b], male dwarf War1; CR ½; Medium humanoid; HD 1d8+3; hp 7; Init +1 (Dex); Spd 20 ft; AC 11 (+1 Dex); Atk +3 melee (1d3+2 subdual, x2 unarmed strike); SQ darkvision 60 ft, dwarf traits; AL LG; SV Fort +5, Ref +1, Will +1; Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 6. [i]Skills:[/i] Craft (stonemasonry) +4, Profession (mining) +3. [i]Feat:[/i] Dodge [i]Possessions:[/i] None [b]Dwarf Traits (Ex):[/b] +2 bonus on skill checks to notice unusual stonework, stonework traps, +2 bonus on saves vs. poison, +2 on saves vs. spells and spell-like effects, +1 racial bonus on attacks vs. orcs and goblinoids, +4 dodge bonus to AC vs. giants, +2 racial bonus on Appraise checks related to rare/exotic items, +2 on Craft checks related to stone and metal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me create a Evil Group
Top