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Help me create a functioning Thieves Guild! (My Players Stay Out)
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1385231" data-attributes="member: 6584"><p>Sounds like there's a lot going on!</p><p></p><p></p><p>I'd start with a few of the basics about the guild:</p><p></p><p>How do they make their money? Are there any crimes they don't/won't take part in? Is it highly sophisticated crimes or simple stuff done by thugs? Possibly a mixture of the two?</p><p></p><p>Do they have any rivals - if so, are they local or out of town - some possibilities: other thieves, law enforcers, trade guilds, noblemen, kings spymaster, mind flayer cabal, etc?</p><p></p><p>How big is the cell - part of 1 town, a whole nation, etc?</p><p></p><p>How famous are they? Anything from a group everyone knows about (and is scared of?) to a Kaiser Soze (sic?) figure controling crime from the background.</p><p></p><p>What do people think of them? Popular? Despised? Feared? Could well be linked to the kind of crimes they commit, how good their PR is, etc.</p><p></p><p>As far as adventures go - there may be other groups wanting to interfere with their operations. There are going to be victims of their crimes - perhaps they want revenge and might hire the PCs? If the PCs are prepared to take the initiative, they could attack the syndicate, disrupting their day to day money making operations?</p><p></p><p>Edit: I almost forgot! Do they have any (local) long term goals? Trying to overthrow and replace the local duke, revenge on an older, nastier crime syndicate, building a giant doomsday McGuffin?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1385231, member: 6584"] Sounds like there's a lot going on! I'd start with a few of the basics about the guild: How do they make their money? Are there any crimes they don't/won't take part in? Is it highly sophisticated crimes or simple stuff done by thugs? Possibly a mixture of the two? Do they have any rivals - if so, are they local or out of town - some possibilities: other thieves, law enforcers, trade guilds, noblemen, kings spymaster, mind flayer cabal, etc? How big is the cell - part of 1 town, a whole nation, etc? How famous are they? Anything from a group everyone knows about (and is scared of?) to a Kaiser Soze (sic?) figure controling crime from the background. What do people think of them? Popular? Despised? Feared? Could well be linked to the kind of crimes they commit, how good their PR is, etc. As far as adventures go - there may be other groups wanting to interfere with their operations. There are going to be victims of their crimes - perhaps they want revenge and might hire the PCs? If the PCs are prepared to take the initiative, they could attack the syndicate, disrupting their day to day money making operations? Edit: I almost forgot! Do they have any (local) long term goals? Trying to overthrow and replace the local duke, revenge on an older, nastier crime syndicate, building a giant doomsday McGuffin? [/QUOTE]
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Help me create a functioning Thieves Guild! (My Players Stay Out)
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