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Help me create a functioning Thieves Guild! (My Players Stay Out)
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<blockquote data-quote="Tonguez" data-source="post: 1408117" data-attributes="member: 1125"><p>That depends largely on what the background situation of the PCs is.</p><p></p><p>Your above plot has its own hook (the <strong>PCs are racing with the Thieves guild to recover items</strong> - some could be in guarded enemy strongholds (and have to be stolen), others in dragon hordes or deep dungeons. Some may simply require purchase from the appropriate Fence (finding the fence is the adventure part! - and the fence may require some task performed by the PCs)</p><p>Then of course the <strong>item gets stolen from the PCs</strong> who have to give chase through the city underworld. </p><p></p><p><em>a few other ways include</em></p><p></p><p><strong>We are the law:</strong> PCs are part of the Law Enforcement of the city in a classic Cops & Robbers showdown ("<em>Okay Guys McDobble the Dwarf Jewlers put in a complaint, theres been a spate of Robberies up around the Dwarf ghetto and noones looking, go find out whats going on</em>")</p><p></p><p><strong>Undercover Agents:</strong> The PCs infiltrate the Thieves guild inorder to find out the real power and bring it down. They have to do a few 'jobs' to prove themselves on the way up and some of them may be morally questionable - <em>what does the Paladin do so he doesn't blow their cover?</em></p><p></p><p><strong>Ratcatchers:</strong> The PCs catch a young pickpocket, who escapes and they follow him back to his hole, only to find a whole band of orphans who survive on the streets. Thing is the real gang thugs are now coming down on the Orphans - <em>do the PCs help?</em></p><p></p><p><strong>Security Guards:</strong> The PCs latest job is as security guards, well until their charge gets stolen and they have to get it back (sort of the hook you already have above - the PCs recover the item, then it gets stolen from them)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1408117, member: 1125"] That depends largely on what the background situation of the PCs is. Your above plot has its own hook (the [B]PCs are racing with the Thieves guild to recover items[/B] - some could be in guarded enemy strongholds (and have to be stolen), others in dragon hordes or deep dungeons. Some may simply require purchase from the appropriate Fence (finding the fence is the adventure part! - and the fence may require some task performed by the PCs) Then of course the [B]item gets stolen from the PCs[/B] who have to give chase through the city underworld. [i]a few other ways include[/i] [B]We are the law:[/B] PCs are part of the Law Enforcement of the city in a classic Cops & Robbers showdown ("[I]Okay Guys McDobble the Dwarf Jewlers put in a complaint, theres been a spate of Robberies up around the Dwarf ghetto and noones looking, go find out whats going on[/I]") [B]Undercover Agents:[/B] The PCs infiltrate the Thieves guild inorder to find out the real power and bring it down. They have to do a few 'jobs' to prove themselves on the way up and some of them may be morally questionable - [I]what does the Paladin do so he doesn't blow their cover?[/I] [B]Ratcatchers:[/B] The PCs catch a young pickpocket, who escapes and they follow him back to his hole, only to find a whole band of orphans who survive on the streets. Thing is the real gang thugs are now coming down on the Orphans - [I]do the PCs help?[/I] [B]Security Guards:[/B] The PCs latest job is as security guards, well until their charge gets stolen and they have to get it back (sort of the hook you already have above - the PCs recover the item, then it gets stolen from them) [/QUOTE]
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