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Help me create a more wicked Book of Vile Darkness artifact
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<blockquote data-quote="Storyteller01" data-source="post: 1953742" data-attributes="member: 20931"><p>Do you have access to Bastion Press' Arms and Armor? If not folks here can help you wing it:</p><p></p><p>The book provides a level progression for intelligent items. Reason for destroying it: It's your campaigns BBEG!! As it grows in power, it takes over its various 'owners' (increased Ego score). Don't let them in on it until the right moment. Imagine th looks on their faces when they realize that all of those evil wizards they killed were actually controlled by the book! Cliche, but still effective if timed right.</p><p></p><p>After that, let it slip that when it reaches 21 level, something bad happens (It becomes an avatar of evil, it opens a gate to all of the levels of the Abyss at once, etc). They have to truely destroy it before that happens.</p><p></p><p>General progression:</p><p></p><p>Level 1: Two attributes at 2d6+5, one attribute at 3d6, semi empathic, one primary ability</p><p>Level 2: +1 to both primary attributes</p><p>Level 3: Empathy</p><p>Level 4: One additional primary ability</p><p>Level 5: +1 to both primary Attributes</p><p>Level 6: Speech</p><p>Level 7: One additional Primary ability</p><p>Level 8: +1 to both primary attributes </p><p>Level 9: Ability to Read spoken languanges</p><p>Level 10: +1 to primary attributes</p><p>Level 11: Telepathy</p><p>Level 12: +1 to secondary attribute</p><p>Level 13: One Extraordinary power</p><p>Level 14: +1 to primary attributes</p><p>Level 15: Ability to read magic</p><p>Level 16: One additional extraordinary power</p><p>Level 17: +1 to primary attributes</p><p>Level 18: One additional Primary ability</p><p>Level 19: One Special purpose </p><p>Level 20: +1 to primary attributes</p><p></p><p>Also, the items gain the same exp as their owner. They don't 'take a share'. You won't have to explain why they're getting less exp, although that could make or an interesting mechanic by itself.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1953742, member: 20931"] Do you have access to Bastion Press' Arms and Armor? If not folks here can help you wing it: The book provides a level progression for intelligent items. Reason for destroying it: It's your campaigns BBEG!! As it grows in power, it takes over its various 'owners' (increased Ego score). Don't let them in on it until the right moment. Imagine th looks on their faces when they realize that all of those evil wizards they killed were actually controlled by the book! Cliche, but still effective if timed right. After that, let it slip that when it reaches 21 level, something bad happens (It becomes an avatar of evil, it opens a gate to all of the levels of the Abyss at once, etc). They have to truely destroy it before that happens. General progression: Level 1: Two attributes at 2d6+5, one attribute at 3d6, semi empathic, one primary ability Level 2: +1 to both primary attributes Level 3: Empathy Level 4: One additional primary ability Level 5: +1 to both primary Attributes Level 6: Speech Level 7: One additional Primary ability Level 8: +1 to both primary attributes Level 9: Ability to Read spoken languanges Level 10: +1 to primary attributes Level 11: Telepathy Level 12: +1 to secondary attribute Level 13: One Extraordinary power Level 14: +1 to primary attributes Level 15: Ability to read magic Level 16: One additional extraordinary power Level 17: +1 to primary attributes Level 18: One additional Primary ability Level 19: One Special purpose Level 20: +1 to primary attributes Also, the items gain the same exp as their owner. They don't 'take a share'. You won't have to explain why they're getting less exp, although that could make or an interesting mechanic by itself. [/QUOTE]
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Help me create a more wicked Book of Vile Darkness artifact
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