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Help me create a paladin's code checklist!
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<blockquote data-quote="Aeric" data-source="post: 3327599" data-attributes="member: 17012"><p>I imagine it would look a lot like the Principled alignment from Palladium:</p><p></p><ul> <li data-xf-list-type="ul">Always keep your word.</li> <li data-xf-list-type="ul">Avoid lies.</li> <li data-xf-list-type="ul">Never kill or attack an unarmed foe.</li> <li data-xf-list-type="ul">Never harm an innocent.</li> <li data-xf-list-type="ul">Never torture for any reason.</li> <li data-xf-list-type="ul">Never kill for pleasure.</li> <li data-xf-list-type="ul">Always help others.</li> <li data-xf-list-type="ul">Work well in a group.</li> <li data-xf-list-type="ul">Respect authority, law, self-discipline, and honor.</li> <li data-xf-list-type="ul">Never betray a friend.</li> </ul><p></p><p>A list like this is not necessarily universal, though. Different societies have different values. A society which claims vengeance as the highest virtue would probably not have a problem with killing for pleasure (or at least replace it with "never let a slight go unanswered"), while a society which prides itself on the self-reliance of the individual might frown on a paladin going around coddling the weak. This is why I think it is important for the DM to define whether alignment in his world is subjective or absolute, lest the players project their real-world values onto the make-believe world.</p></blockquote><p></p>
[QUOTE="Aeric, post: 3327599, member: 17012"] I imagine it would look a lot like the Principled alignment from Palladium: [list] [*]Always keep your word. [*]Avoid lies. [*]Never kill or attack an unarmed foe. [*]Never harm an innocent. [*]Never torture for any reason. [*]Never kill for pleasure. [*]Always help others. [*]Work well in a group. [*]Respect authority, law, self-discipline, and honor. [*]Never betray a friend. [/list] A list like this is not necessarily universal, though. Different societies have different values. A society which claims vengeance as the highest virtue would probably not have a problem with killing for pleasure (or at least replace it with "never let a slight go unanswered"), while a society which prides itself on the self-reliance of the individual might frown on a paladin going around coddling the weak. This is why I think it is important for the DM to define whether alignment in his world is subjective or absolute, lest the players project their real-world values onto the make-believe world. [/QUOTE]
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