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Help me create a skill challenge: Getting into the zombie mall
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<blockquote data-quote="Thaumaturge" data-source="post: 4935642" data-attributes="member: 1927"><p>Definitely have this prepped just in case. Another way of doing it is the PCs all have to flee the area because the zombies are all about to overwhelm them. Then you just turn it into an "Urban Chase" skill challenge.</p><p></p><p></p><p></p><p>I think it would be fun if this gave a -2 penalty to ensuing Diplomacy checks. You've convinced the zombies you are zombies, but you've made it harder to convince those in the mall.</p><p></p><p></p><p></p><p>The opposite of the Bluff result. All of the yelling at the meatbags inside is <strong>very</strong> un-zombielike</p><p></p><p></p><p></p><p>I like what Mike Mearls has done in some of the articles in Dungeon. He makes checks like these have a penalty for failure (-2 to the next check someone makes). This helps prevent people spamming these, and adds to the tension.</p><p></p><p></p><p></p><p>There is potential to do something neat here. You could give Stealth checks a +2 bonus after a failure in another skill that results in a PC getting jumped by zombies. The justification? The zombies are looking at that other guy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It seems like Arcana and Religion should have some sort of role here, as well. Perhaps a moderate or hard religion check could be used to give a +2/-2 to another check. Your knowledge of zombies allows you to guide your allies in their attempts. Similarly, Arcana rolls might indicate you have studied the Shadowfell significantly, and you have read about these periodic zombie hordes and how people cope with them.</p><p></p><p>Overall, I think this looks fun. I'd play it. </p><p></p><p>Thaumaturge.</p></blockquote><p></p>
[QUOTE="Thaumaturge, post: 4935642, member: 1927"] Definitely have this prepped just in case. Another way of doing it is the PCs all have to flee the area because the zombies are all about to overwhelm them. Then you just turn it into an "Urban Chase" skill challenge. I think it would be fun if this gave a -2 penalty to ensuing Diplomacy checks. You've convinced the zombies you are zombies, but you've made it harder to convince those in the mall. The opposite of the Bluff result. All of the yelling at the meatbags inside is [B]very[/B] un-zombielike I like what Mike Mearls has done in some of the articles in Dungeon. He makes checks like these have a penalty for failure (-2 to the next check someone makes). This helps prevent people spamming these, and adds to the tension. There is potential to do something neat here. You could give Stealth checks a +2 bonus after a failure in another skill that results in a PC getting jumped by zombies. The justification? The zombies are looking at that other guy. :) It seems like Arcana and Religion should have some sort of role here, as well. Perhaps a moderate or hard religion check could be used to give a +2/-2 to another check. Your knowledge of zombies allows you to guide your allies in their attempts. Similarly, Arcana rolls might indicate you have studied the Shadowfell significantly, and you have read about these periodic zombie hordes and how people cope with them. Overall, I think this looks fun. I'd play it. Thaumaturge. [/QUOTE]
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Help me create a skill challenge: Getting into the zombie mall
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