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Help me create a skill challenge: Getting into the zombie mall
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<blockquote data-quote="Kestrel" data-source="post: 4935956" data-attributes="member: 384"><p>Excellent ideas. Thanks aco175 for some of the descriptors I can use for their actions. I'm mainly using my own limited experience around a mall (as a patron) so it helps to get some ideas from someone familiar with the inner workings. </p><p></p><p>I'm going to try to incorporate the ideas you and Thaumaturge added, they all add a little more complexity but make sense in the flow of the challenge. I love the idea of switching to an Urban Chase if they fail. The party is only 3rd level (High Schoolers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and a huge combat might be overwhelming. It would be good to have that as a backup if they flee. </p><p></p><p>We're still getting used to skill challenges...I did the framework as a general guide, but in play, I'm open to any ideas that the players have for their skills. My only worry about a framework is that they will feel like they are in a box and use ONLY those skills, which is not my intent. But, Ive found that if I don't provide one, they tend to freeze and don't come up with ideas.</p></blockquote><p></p>
[QUOTE="Kestrel, post: 4935956, member: 384"] Excellent ideas. Thanks aco175 for some of the descriptors I can use for their actions. I'm mainly using my own limited experience around a mall (as a patron) so it helps to get some ideas from someone familiar with the inner workings. I'm going to try to incorporate the ideas you and Thaumaturge added, they all add a little more complexity but make sense in the flow of the challenge. I love the idea of switching to an Urban Chase if they fail. The party is only 3rd level (High Schoolers :)) and a huge combat might be overwhelming. It would be good to have that as a backup if they flee. We're still getting used to skill challenges...I did the framework as a general guide, but in play, I'm open to any ideas that the players have for their skills. My only worry about a framework is that they will feel like they are in a box and use ONLY those skills, which is not my intent. But, Ive found that if I don't provide one, they tend to freeze and don't come up with ideas. [/QUOTE]
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Help me create a skill challenge: Getting into the zombie mall
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