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Help me create a skill challenge: Getting into the zombie mall
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<blockquote data-quote="Kestrel" data-source="post: 4935978" data-attributes="member: 384"><p>Updated version:</p><p></p><p>Skill Challenge: Getting into the Mall</p><p>Complexity: 5 (12 successes before 3 failures)</p><p>Primary Skills: Acrobatics, Athletics, Diplomacy, Bluff, Stealth, Streetwise</p><p>Other Skills: Perception</p><p></p><p>Victory: The PCs manage to make their way into the mall, without the zombies getting in.</p><p></p><p>Defeat: The PCs are caught in the full force of the horde and a combat encounter begins immediately.</p><p></p><p>Acrobatics: Moderate DC (1 Success, no maximum)</p><p>The character manages to weave, dodge, or maneuver through the zombies.</p><p>Failure: The PC is caught in the middle of the zombies, and they hold him back. He loses one healing surge as they tear at him. Mark a failure.</p><p></p><p>Knowledge Skills (Arcana/Dungeoneering/Nature/Insight/Religion): Moderate DC DC (0 Sucesses, but provides +2 to next skill check by any PC, failure gives -2 to next skill check)</p><p>Your knowledge of Zombie Movies (Arcana), the mall’s inner workings (Dungeoneering), places of natural camouflage (Nature), insight into the zombie’s senses (Insight), and power of faith (religion) allows you to give assist the others on what you should or should not do against zombies. </p><p>Failure: -2 to next skill check. You have no clue what you are talking about.</p><p></p><p>Athletics: Moderate DC (1 Success, no maximum)</p><p>The character barrels through the zombies, getting closer to the doors.</p><p>Failure: The PC is caught by the zombies, and they tear at him. Lose one healing surge. Mark a Failure.</p><p></p><p>Bluff: Hard DC (1 Success, no maximum, Gives -2 to next diplomacy check)</p><p>The character pretends to be a zombie, and successfully moves forward through them.</p><p>Failure: The PC does not fool the zombies. They surge around him, forcing one of the other checks. Once a bluff is failed, that PC cannot attempt this again. </p><p></p><p>Diplomacy: Hard DC (1 Success, 3 maximum, Gives -2 to next Bluff Check)</p><p>The character convinces the NPCs in the mall to help them. The NPCs will begin attacking zombies to distract them and opening the barricades. Success allows for the following options: +2 to any skill check, a reattempt on Bluff/Stealth, or negate the loss of a healing surge when using Acrobatics/Athletics.</p><p>Failure: Mark a Failure.</p><p></p><p>Perception: Easy DC (0 Sucesses, but provides +2 to next skill check by any PC, failure gives -2 to next skill check)</p><p>The character notices a path that is clear, which zombies are distracted, or if zombies are hiding where they are going.</p><p></p><p>Stealth: Moderate DC (1 Success, no maximum) +2 check if another pc failed Athletics/Acrobatics check.</p><p>The character evades notice and sneaks to the entrances of the mall.</p><p>Failure: The PC is spotted and zombies surge towards him. This forces him to use another skills. Once a stealth check is failed, that PC cannot use this skill again.</p><p></p><p>Streetwise: Hard DC (1 Success, no maximum)</p><p>Using his knowledge of the mall, the pc finds a path closer to the mall without being noticed by the zombies.</p><p>Failure: Mark a failure. Took a wrong turn, zombies!</p><p></p><p>Thievery: Hard DC (1 Success, Maximum 3)</p><p>You assist with finding a way through the barricades. </p><p>Failure: Mark a failure. You think you know what you’re doing, but the truth is you should just be hammering on the door. The zombies close in.</p></blockquote><p></p>
[QUOTE="Kestrel, post: 4935978, member: 384"] Updated version: Skill Challenge: Getting into the Mall Complexity: 5 (12 successes before 3 failures) Primary Skills: Acrobatics, Athletics, Diplomacy, Bluff, Stealth, Streetwise Other Skills: Perception Victory: The PCs manage to make their way into the mall, without the zombies getting in. Defeat: The PCs are caught in the full force of the horde and a combat encounter begins immediately. Acrobatics: Moderate DC (1 Success, no maximum) The character manages to weave, dodge, or maneuver through the zombies. Failure: The PC is caught in the middle of the zombies, and they hold him back. He loses one healing surge as they tear at him. Mark a failure. Knowledge Skills (Arcana/Dungeoneering/Nature/Insight/Religion): Moderate DC DC (0 Sucesses, but provides +2 to next skill check by any PC, failure gives -2 to next skill check) Your knowledge of Zombie Movies (Arcana), the mall’s inner workings (Dungeoneering), places of natural camouflage (Nature), insight into the zombie’s senses (Insight), and power of faith (religion) allows you to give assist the others on what you should or should not do against zombies. Failure: -2 to next skill check. You have no clue what you are talking about. Athletics: Moderate DC (1 Success, no maximum) The character barrels through the zombies, getting closer to the doors. Failure: The PC is caught by the zombies, and they tear at him. Lose one healing surge. Mark a Failure. Bluff: Hard DC (1 Success, no maximum, Gives -2 to next diplomacy check) The character pretends to be a zombie, and successfully moves forward through them. Failure: The PC does not fool the zombies. They surge around him, forcing one of the other checks. Once a bluff is failed, that PC cannot attempt this again. Diplomacy: Hard DC (1 Success, 3 maximum, Gives -2 to next Bluff Check) The character convinces the NPCs in the mall to help them. The NPCs will begin attacking zombies to distract them and opening the barricades. Success allows for the following options: +2 to any skill check, a reattempt on Bluff/Stealth, or negate the loss of a healing surge when using Acrobatics/Athletics. Failure: Mark a Failure. Perception: Easy DC (0 Sucesses, but provides +2 to next skill check by any PC, failure gives -2 to next skill check) The character notices a path that is clear, which zombies are distracted, or if zombies are hiding where they are going. Stealth: Moderate DC (1 Success, no maximum) +2 check if another pc failed Athletics/Acrobatics check. The character evades notice and sneaks to the entrances of the mall. Failure: The PC is spotted and zombies surge towards him. This forces him to use another skills. Once a stealth check is failed, that PC cannot use this skill again. Streetwise: Hard DC (1 Success, no maximum) Using his knowledge of the mall, the pc finds a path closer to the mall without being noticed by the zombies. Failure: Mark a failure. Took a wrong turn, zombies! Thievery: Hard DC (1 Success, Maximum 3) You assist with finding a way through the barricades. Failure: Mark a failure. You think you know what you’re doing, but the truth is you should just be hammering on the door. The zombies close in. [/QUOTE]
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