Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me create a Skill challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hella_Tellah" data-source="post: 4127138" data-attributes="member: 52669"><p>Maybe I'll be proven wrong by the system as written, but for now, I'm using it this way:</p><p></p><ul> <li data-xf-list-type="ul">Define the players' goal. The DM decides how many successes he wants to require, and what the threshold for failure should be. The DM could verbalize this or not, her call. <em>Ex: "We want to find the Black Alter of McGuffin." The DM thinks, "That should take them some time--maybe six successes--but it'll take at least three failures to really set them off course."</em>.</li> <li data-xf-list-type="ul">Let the players come up with uses for their skills. If they seem strange, say, "Convince me." <em>Ex: "I use History to see if I know something about its past." Ex2: "I use Acrobatics." "Really? How?"</em></li> <li data-xf-list-type="ul">Players and DM together decide the difficulty of the task, and whether they want to go ahead with it. This reflects my playstyle, by the way--you might just decide the DC in your head and not inform the players, if that helps maintain verisimilitude. <em>Ex: "That History check is going to be hard, but it'll give you a boost to subsequent checks." "Ooh, okay, I'll do a Religion check" "Yeah, that's an Easy check."</em></li> <li data-xf-list-type="ul">Roll.</li> <li data-xf-list-type="ul">Move on to the next player. The most fundamental part of this system is that it calls for whole-party creativity.</li> <li data-xf-list-type="ul">Whether the PCs fail or succeed, make the outcome fun and interesting. <em>Ex: Your research leads you to a glade a few miles into the king's hunting grounds. There doesn't seem to be any alter here, but you do see a hunting party a couple hundred yards off. Roll Stealth to see if they find you here.</em></li> </ul><p></p><p>This is how I'll be using the Skill Challenge framework in any game I run, not just D&D.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4127138, member: 52669"] Maybe I'll be proven wrong by the system as written, but for now, I'm using it this way: [list] [*]Define the players' goal. The DM decides how many successes he wants to require, and what the threshold for failure should be. The DM could verbalize this or not, her call. [I]Ex: "We want to find the Black Alter of McGuffin." The DM thinks, "That should take them some time--maybe six successes--but it'll take at least three failures to really set them off course."[/I]. [*]Let the players come up with uses for their skills. If they seem strange, say, "Convince me." [I]Ex: "I use History to see if I know something about its past." Ex2: "I use Acrobatics." "Really? How?"[/I] [*]Players and DM together decide the difficulty of the task, and whether they want to go ahead with it. This reflects my playstyle, by the way--you might just decide the DC in your head and not inform the players, if that helps maintain verisimilitude. [I]Ex: "That History check is going to be hard, but it'll give you a boost to subsequent checks." "Ooh, okay, I'll do a Religion check" "Yeah, that's an Easy check."[/I] [*]Roll. [*]Move on to the next player. The most fundamental part of this system is that it calls for whole-party creativity. [*]Whether the PCs fail or succeed, make the outcome fun and interesting. [I]Ex: Your research leads you to a glade a few miles into the king's hunting grounds. There doesn't seem to be any alter here, but you do see a hunting party a couple hundred yards off. Roll Stealth to see if they find you here.[/I] [/list] This is how I'll be using the Skill Challenge framework in any game I run, not just D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me create a Skill challenge
Top