Help me create a treasure hoard for a CR20 Black Dragon

rom90125

Banned
Banned
One of my groups will be facing off against a CR20 black dragon tomorrow night. I have the locale setup (a large cavern deep under a fetid swamp) but I need a hoard to complete the encounter. A CR20 dragon is a bit above their ECL, but I plan on having them find the hoard prior to encountering the dragon.

Your input is appreciated.
 

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Is this just a regular black dragon or this a templated/class leveled black dragon?

*might have some hoard ideas since a) he has the mighty useful Mother of all Treasure Tables. and b) figures if they need to fight the dragon, some artifacts too that they might use/need.*
 

Nightfall said:
Is this just a regular black dragon or this a templated/class leveled black dragon?

*might have some hoard ideas since a) he has the mighty useful Mother of all Treasure Tables. and b) figures if they need to fight the dragon, some artifacts too that they might use/need.*

Just your standard run-of-the-mill dragon with no class levels. The Dragon is going mad and becoming very feral in nature...
 



A treasure is a history. It says something about how it was collected and why. It's a good chance to bring in some of your campaigns history. Even if its just coins - and black dragons are notorious coin hoarders, in the horde of a dragon you should take the oppurtunity to have coins from earlier dynasties, kingdoms, and civilizations than the present. The older the dragon, the older the horde. A horde is not something easily described or tabulated. It should take at least a day of game time just to figure out what is in a horde.

I hate the 3rd edition method of generating treasure. I'm old school.

A dragon horde is at the least, not easy to cart off. And you will want want something like a cart. Actually, several cards.

A black dragon horde should have 1000's of coins regardless of denomination.

I would suggest something like:

400,000 copper peices
80,000 silver peices
2,000 exotic electrum peices
16,000 gold peices
500 exotic platinum peices
800 broken peices of colored glass (worthless)
500 assorted small semi-precious carbochons (avg. worth about 1 g.p.)
100 assorted large semi-precious carbochons (avg. worth about 10 g.p.)
50 assorted small gemstones (avg. worth about 50 g.p.)
120 tin plates (marginal value)
85 corroded brass ewers, plates, and cups (marginal value)
40 copper pots, many squashed and flattened (worth about 1 g.p. each)
3 iron caldrons (about 5 s.p. each)
1 large lead basin (about 5 s.p.)
5 silver plated platters (worth about 20 g.p. each)
18 small wooden shields (worthless)
10 small steel shields (half value)
6 large steel shields (half value)
3 tower shields (half value)
3 heavily rusted iron swords of an ancient mode (one is a cold iron sword +1 if the superficial rust is knocked away. The rest are worthless.)
15 steel swords in corroded scabbards (normal worth)
8 suits of rusted and torn chain mail (worthless)
15 suits of rusted scale mail, shedding scales (worthless)
1 battered suit of full plate (worthless)
160 simple peices of jewelry (copper, silver, and gold with glass, semiprecious and faux stones) such as might be worn by middle class ladies (worth about 3 g.p. each on average)
6 silver holy symbols of various dieties (worth 25 g.p. each)
12 ornate peices of jewelry with fine stones (worth about 500 g.p. on average, appraise 20+1d6 DC to tell the difference between the two. PC's without appraise skill should beware dishonest buyers.)
Rotten tapestries and banners, broken staffs, shattered bits of old chests, a broken wagon wheel, 18 human skulls (mustly crushed), many bits of bone
1 scroll case made from a bit of human femur with a wax seal, containing 5 tightly rolled and well preserved arcane spells of 1d6 level (Search DC 30, +10 DC if PC's only cart away things of obvious value)
2-5 magical items chosen as appropriate for your PC's class and needs with a total value of about 40,000 gp between them.

About half of the copper and silver peices should be corroded together into a mass at the bottom of the pile (weighing about 10 tons, and requiring significant effort to break into lumps and shovel into containers). A small portion of the other coins (say 10%) and gems should be littered in that pile.
 

Celebrim,

Thank you for the well-thought out input. I love it. I will use this as the base hoard and mix in Nightfall's 'monty hall' to help boost the PCs enough to have a chance against the wyrm. And your thoughts about referencing ancient civilizations ties in very nicely to the theme of this campaign (an ancient race has returned from a self-induced exile on another plane to lay claim to this land).
 

Well, if they're going against a dragon, at least one magical nice piece should be present...

Elder Basilisk's Fang
This serrated scimitar was made from a particularly gigantic Elder Basilisk, the "blade" itself remains unpolished and unworked -adamantine wasn't available as a working material-, the irregularity of the blade while tearing much harder into the opponent's flesh, requires great strength to be wielded with ease (otherwise the serrated edge would get struck in the enemy).
At the pommel it has what seems to be a piece of dark ambar.

Wielder must have Str 18+ or suffers a -6 equipment penalty to all attacks with the Elder Basilisk's Fang. The damage dice is that of a scimitar one size category larger (2d6).
+3 Scimitar, produces a Slow effect (as the spell, DC 25) lasting for one round twice per day.

[the original version had Flesh to Stone instead, at DC 30, every time it hit]
 

Land Outcast said:
Well, if they're going against a dragon, at least one magical nice piece should be present...

Elder Basilisk's Fang
This serrated scimitar was made from a particularly gigantic Elder Basilisk, the "blade" itself remains unpolished and unworked -adamantine wasn't available as a working material-, the irregularity of the blade while tearing much harder into the opponent's flesh, requires great strength to be wielded with ease (otherwise the serrated edge would get struck in the enemy).
At the pommel it has what seems to be a piece of dark ambar.

Wielder must have Str 18+ or suffers a -6 equipment penalty to all attacks with the Elder Basilisk's Fang. The damage dice is that of a scimitar one size category larger (2d6).
+3 Scimitar, produces a Slow effect (as the spell, DC 25) lasting for one round twice per day.

[the original version had Flesh to Stone instead, at DC 30, every time it hit]


very nice. Thanks for the addition.
 


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