Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me create a treasure hoard for a CR20 Black Dragon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Land Outcast" data-source="post: 3305803" data-attributes="member: 29160"><p>how about a book, covered with frost (not frosting, you glutton bookworms) and cold enough to the touch that deals 1 cold damage per round it is held. Inside are the instructions to summon -and bind to your service- an advanced Gelugon by the name of Lorixgeumil. </p><p><strong>Study time:</strong> 24 hours, must be holding the book for it to be readable</p><p><strong>Check:</strong> Knowledge (the planes) 40 or mess up (DM's playground)</p><p><strong>Summoning time:</strong> 10 minutes</p><p><strong>Dismissal:</strong> at will, as a full-round action</p><p></p><p>[sblock=Lorixgeumil]</p><p><strong>Size/Type:</strong> Large Outsider (Evil, Extraplanar, Lawful)</p><p><strong>Hit Dice:</strong> 18d8+132 (274 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 33 (-1 size, +6 Dex, +18 natural), touch 15, flat-footed 27</p><p><strong>Base Attack/Grapple:</strong> +18/+29</p><p><strong>Attack:</strong> </p><p style="margin-left: 20px">Spear +25 melee (2d6+9/×3 plus slow) or claw +25 melee (1d10+6)</p><p><strong>Full Attack:</strong> </p><p style="margin-left: 20px">Spear +25/+20/+15 melee (2d6+10/×3 plus slow) and bite +23 melee (2d6+3) and tail +23 melee (3d6+3 plus slow); </p> <p style="margin-left: 20px">or 2 claws +25 melee (1d10+7) and bite +23 melee (2d6+3) and tail +23 melee (3d6+3 plus slow)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> </p><p style="margin-left: 20px">Fear aura, slow, spell-like abilities, summon devil</p><p><strong>Special Qualities:</strong> </p><p style="margin-left: 20px">Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 29, telepathy 100 ft.</p><p><strong>Saves:</strong> Fort +19, Ref +17, Will +16</p><p><strong>Abilities:</strong> Str 25, Dex 22, Con 26, Int 22, Wis 20, Cha 25</p><p><strong>Skills:</strong> </p><p style="margin-left: 20px">Bluff +26, Climb +27, Concentration +27, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +28, Jump +31, Knowledge (any three) +27, Listen +26, Move Silently +26, Search +27, Sense Motive +26, Spellcraft +27, Spot +26, Survival +5 (+7 following tracks)</p><p><strong>Feats:</strong> </p><p style="margin-left: 20px">Ability focus (Slow), Cleave, Combat Reflexes, Empower Spell-like Ability (Cone of Cold), Power Attack, Multiattack</p><p><strong>Challenge Rating:</strong> 16</p><p><strong>Alignment:</strong> Always lawful evil</p><p></p><p>An ice devil is about 12 feet tall and weighs about 700 pounds.</p><p>Combat</p><p></p><p>An ice devil prefers to fight only when doing so serves its mission, but it never hesitates to attack when it deems a battle necessary—or likely to end in its victory.</p><p></p><p>An ice devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Fear Aura (Su)</p><p>An ice devil can radiate a 10-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 26 Will save or be affected as though by a fear spell (caster level 13th). A creature that successfully saves cannot be affected again by the same ice devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p>Slow (Su)</p><p>A hit from an ice devil’s tail or spear induces numbing cold. The opponent must succeed on a DC 29 Fortitude save or be affected as though by a slow spell for 1d6 rounds. The save DC is Constitution-based.</p><p></p><p>Spell-Like Abilities</p><p>At will—cone of cold (DC 22), fly, ice storm (DC 21), greater teleport (self plus 50 pounds of objects only), persistent image (DC 22), unholy aura (DC 25), wall of ice (DC 21); 3/day - empowered cone of cold (DC 22). Caster level 13th. The save DCs are Charisma-based.</p><p></p><p>Summon Devil (Sp)</p><p>Once per day an ice devil can attempt to summon 2d10 lemures or 1d6 bearded devils, 2d4 bone devils with a 50% chance of success, or another ice devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell.</p><p></p><p>Regeneration (Ex)</p><p>An ice devil takes normal damage from good-aligned weapons and from spells or effects with the good descriptor. [/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3305803, member: 29160"] how about a book, covered with frost (not frosting, you glutton bookworms) and cold enough to the touch that deals 1 cold damage per round it is held. Inside are the instructions to summon -and bind to your service- an advanced Gelugon by the name of Lorixgeumil. [B]Study time:[/B] 24 hours, must be holding the book for it to be readable [B]Check:[/B] Knowledge (the planes) 40 or mess up (DM's playground) [B]Summoning time:[/B] 10 minutes [B]Dismissal:[/B] at will, as a full-round action [sblock=Lorixgeumil] [B]Size/Type:[/B] Large Outsider (Evil, Extraplanar, Lawful) [B]Hit Dice:[/B] 18d8+132 (274 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 33 (-1 size, +6 Dex, +18 natural), touch 15, flat-footed 27 [B]Base Attack/Grapple:[/B] +18/+29 [B]Attack:[/B] [INDENT]Spear +25 melee (2d6+9/×3 plus slow) or claw +25 melee (1d10+6)[/INDENT] [B]Full Attack:[/B] [INDENT]Spear +25/+20/+15 melee (2d6+10/×3 plus slow) and bite +23 melee (2d6+3) and tail +23 melee (3d6+3 plus slow); or 2 claws +25 melee (1d10+7) and bite +23 melee (2d6+3) and tail +23 melee (3d6+3 plus slow)[/INDENT] [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] [INDENT]Fear aura, slow, spell-like abilities, summon devil[/INDENT] [B]Special Qualities:[/B] [INDENT]Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 29, telepathy 100 ft.[/INDENT] [B]Saves:[/B] Fort +19, Ref +17, Will +16 [B]Abilities:[/B] Str 25, Dex 22, Con 26, Int 22, Wis 20, Cha 25 [B]Skills:[/B] [INDENT]Bluff +26, Climb +27, Concentration +27, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +28, Jump +31, Knowledge (any three) +27, Listen +26, Move Silently +26, Search +27, Sense Motive +26, Spellcraft +27, Spot +26, Survival +5 (+7 following tracks)[/INDENT] [B]Feats:[/B] [INDENT]Ability focus (Slow), Cleave, Combat Reflexes, Empower Spell-like Ability (Cone of Cold), Power Attack, Multiattack[/INDENT] [B]Challenge Rating:[/B] 16 [B]Alignment:[/B] Always lawful evil An ice devil is about 12 feet tall and weighs about 700 pounds. Combat An ice devil prefers to fight only when doing so serves its mission, but it never hesitates to attack when it deems a battle necessary—or likely to end in its victory. An ice devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Fear Aura (Su) An ice devil can radiate a 10-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 26 Will save or be affected as though by a fear spell (caster level 13th). A creature that successfully saves cannot be affected again by the same ice devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. Slow (Su) A hit from an ice devil’s tail or spear induces numbing cold. The opponent must succeed on a DC 29 Fortitude save or be affected as though by a slow spell for 1d6 rounds. The save DC is Constitution-based. Spell-Like Abilities At will—cone of cold (DC 22), fly, ice storm (DC 21), greater teleport (self plus 50 pounds of objects only), persistent image (DC 22), unholy aura (DC 25), wall of ice (DC 21); 3/day - empowered cone of cold (DC 22). Caster level 13th. The save DCs are Charisma-based. Summon Devil (Sp) Once per day an ice devil can attempt to summon 2d10 lemures or 1d6 bearded devils, 2d4 bone devils with a 50% chance of success, or another ice devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell. Regeneration (Ex) An ice devil takes normal damage from good-aligned weapons and from spells or effects with the good descriptor. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me create a treasure hoard for a CR20 Black Dragon
Top