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Help me create an Arcane Trickster
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<blockquote data-quote="RogueJK" data-source="post: 189759" data-attributes="member: 170"><p>I’m creating a Moon Elf Ninja3/Wizard3 who is on his way to Arcane Trickster, and I could use some help. (The Ninja class can be found in the Rokugan campaign setting.) He will eventually be a Ninja4/Wizard5/Arcane TricksterX</p><p></p><p>The following books are allowed: OA, Rokugan, PHB, Magic of Faerun, FRCS, Lords of Darkness, Relics and Rituals, all classbooks, and Book of Eldritch Might 1 & 2. I’m allowed 13,000 gp worth of starting equipment, of which no one item can cost more than 6,500 gp. </p><p></p><p>His ability scores are 12, 12, 13, 14, 14, and 15, with 7 extra points to distribute as needed. I was thinking something like: </p><p>Str 13 Dex 20<em>(15+2+3)</em> Con 12<em>(14-2)</em> Int 18<em>(14+4)</em> Wis 12 Cha 12.</p><p>Because of his low Con and my choice of classes, he’ll probably have a rat familiar, which grants a +2 bonus to his Fortitude save.</p><p></p><p>I’m planning on fighting with a longbow, and using a katana or chain in melee only if absolutely needed. As such, he will probably have Point Blank Shot, Rapid Shot, and Precise Shot for feats.</p><p></p><p>I’m considering being a specialist wizard, probably in the school of Illusion, Conjuration, or Transmutation. Illusion has spells that would help the Ninja side of the character as well as help keep me from being hit as often, such as Invisibility and Mirror Image. Transmutation contains many useful utility spells, such as Spider Climb and Alter Self, as well as some nice offensive spells like Blindness/Deafness. Conjuration contains several spells that would allow me to apply my sneak attack damage, along with summoning spells that would help with flanking.</p><p></p><p>I’d like some suggestions for spells, school specialization, and magic items, as well as any other advice that you could give.</p><p></p><p>Thanks in advance for your help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RogueJK, post: 189759, member: 170"] I’m creating a Moon Elf Ninja3/Wizard3 who is on his way to Arcane Trickster, and I could use some help. (The Ninja class can be found in the Rokugan campaign setting.) He will eventually be a Ninja4/Wizard5/Arcane TricksterX The following books are allowed: OA, Rokugan, PHB, Magic of Faerun, FRCS, Lords of Darkness, Relics and Rituals, all classbooks, and Book of Eldritch Might 1 & 2. I’m allowed 13,000 gp worth of starting equipment, of which no one item can cost more than 6,500 gp. His ability scores are 12, 12, 13, 14, 14, and 15, with 7 extra points to distribute as needed. I was thinking something like: Str 13 Dex 20[i](15+2+3)[/i] Con 12[i](14-2)[/i] Int 18[i](14+4)[/i] Wis 12 Cha 12. Because of his low Con and my choice of classes, he’ll probably have a rat familiar, which grants a +2 bonus to his Fortitude save. I’m planning on fighting with a longbow, and using a katana or chain in melee only if absolutely needed. As such, he will probably have Point Blank Shot, Rapid Shot, and Precise Shot for feats. I’m considering being a specialist wizard, probably in the school of Illusion, Conjuration, or Transmutation. Illusion has spells that would help the Ninja side of the character as well as help keep me from being hit as often, such as Invisibility and Mirror Image. Transmutation contains many useful utility spells, such as Spider Climb and Alter Self, as well as some nice offensive spells like Blindness/Deafness. Conjuration contains several spells that would allow me to apply my sneak attack damage, along with summoning spells that would help with flanking. I’d like some suggestions for spells, school specialization, and magic items, as well as any other advice that you could give. Thanks in advance for your help. :) [/QUOTE]
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