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Help me create an Arcane Trickster
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<blockquote data-quote="Thanee" data-source="post: 190674" data-attributes="member: 478"><p>Your stat selection looks good to me.</p><p></p><p>High INT is of utmost importance for any wizard-type character. And high DEX does help with a lot of your abilities, too! These are clearly the two main attributes for an Arcane Trickster.</p><p></p><p>STR 13 can be buffed with Bull's Strength, so you can spend all your level up attribute bonus points on INT!</p><p></p><p>I'm playing a 14th level Grey Elven Rogue/Wizard/Arcane Trickster right now and also focused on (composite) longbow for combat.</p><p></p><p>You definitely need Point Blank Shot, Precise Shot and Rapid Shot, but other than that, you can spend your feats elsewhere. Improved Initiative is a must-have. Some Metamagic is very useful - I like Empower Spell and Extend Spell from the more basic stuff, I also learned Eschew Materials. If you allow item creation, you should definitely get Craft Wondrous Item, that feat is incredibly good.</p><p></p><p>Later (much later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) you can also think about Quickened Spell, Improved Critical, and other 'high level' feats.</p><p></p><p>You should try to get a (Lesser) Rod of Silent Spell - the feat Silent Spell is completely useless for a Wizard, but with the Rod you can make good use of it!</p><p></p><p>Otherwise, I'd spend equipment on stuff you like. Headband of Intellect, Heward's Handy Haversack, Boots of Springing and Striding, 2 Gloves of Storing (to quickdraw your bow and sword), Ring of Jumping, Travel Cloak. Those are some items I'd recommend.</p><p></p><p>As for school specialization, I specialized in Transmutation and dropped Evocation (the most useless school, really, only bad thing about not having it is the lack of Light/Darkness (you got Darkvision with Transmutation, tho) and later Contingency). I did never regret this decision! Transmutation has useful spells in every level and you will have to learn one per level up and memorize one per day per level, so that's not an unimportant fact! Illusion would work, too, I suppose. Abjuration is also a good school to specialize in, but doesn't fit to your concept. I'd go with Transmutation!</p><p></p><p>Hope this helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 190674, member: 478"] Your stat selection looks good to me. High INT is of utmost importance for any wizard-type character. And high DEX does help with a lot of your abilities, too! These are clearly the two main attributes for an Arcane Trickster. STR 13 can be buffed with Bull's Strength, so you can spend all your level up attribute bonus points on INT! I'm playing a 14th level Grey Elven Rogue/Wizard/Arcane Trickster right now and also focused on (composite) longbow for combat. You definitely need Point Blank Shot, Precise Shot and Rapid Shot, but other than that, you can spend your feats elsewhere. Improved Initiative is a must-have. Some Metamagic is very useful - I like Empower Spell and Extend Spell from the more basic stuff, I also learned Eschew Materials. If you allow item creation, you should definitely get Craft Wondrous Item, that feat is incredibly good. Later (much later ;)) you can also think about Quickened Spell, Improved Critical, and other 'high level' feats. You should try to get a (Lesser) Rod of Silent Spell - the feat Silent Spell is completely useless for a Wizard, but with the Rod you can make good use of it! Otherwise, I'd spend equipment on stuff you like. Headband of Intellect, Heward's Handy Haversack, Boots of Springing and Striding, 2 Gloves of Storing (to quickdraw your bow and sword), Ring of Jumping, Travel Cloak. Those are some items I'd recommend. As for school specialization, I specialized in Transmutation and dropped Evocation (the most useless school, really, only bad thing about not having it is the lack of Light/Darkness (you got Darkvision with Transmutation, tho) and later Contingency). I did never regret this decision! Transmutation has useful spells in every level and you will have to learn one per level up and memorize one per day per level, so that's not an unimportant fact! Illusion would work, too, I suppose. Abjuration is also a good school to specialize in, but doesn't fit to your concept. I'd go with Transmutation! Hope this helps! :) Bye Thanee [/QUOTE]
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