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Help Me Create an Epic Final Boss Fight!
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<blockquote data-quote="J-H" data-source="post: 9828368" data-attributes="member: 7020951"><p>Where did the spirit come from? What are its themes beyond spooky and causes disease and fog?</p><p>I know you want a boss fight, but this sounds more like undifferentiated manifestations of its presence rather than a single boss.</p><p></p><p>Here's a Poison Mist elemental. It can be nearly invisible in the fog, so it makes a good surprise attacker, and it seems like it's on-theme as something they encounter.</p><p>[spoiler=Poison Mist CR 7]</p><p><strong>Poison Mist</strong></p><p><em>A grey-green form swirls in the mist, reaching forwards with two insubstantial arms. A brown cloud seems to swirl around it, obscuring its precise position.</em></p><p><em>Medium Elemental</em></p><p>Armor Class 14</p><p>Hit Points 90</p><p>Speed 30’ fly</p><p>Str Dex Con Int Wis Cha</p><p>6(-1) 18(+4) 16(+3) 6(-2) 14(+2) 8(-1)</p><p><strong>Skills</strong> Stealth +7</p><p><strong>Resistances</strong> acid, cold, necrotic</p><p><strong>Damage Immunities</strong> Non-magical weapon damage, Poison</p><p><strong>Vulnerabilities</strong> thunder</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Grappled, Frightened, Paralyzed, Poisoned, Prone, Restrained, Unconscious</p><p><strong>Senses </strong>Blindsense 60’, passive Perception 12</p><p><strong>CR </strong>7</p><p><strong>Blur</strong> Attack rolls against the Poison Mist suffer disadvantage, unless the attacker has a way to sense invisible enemies.</p><p><strong>Poison Aura</strong> Any living creature who starts its turn within 10’ of the Poison Mist takes 2d12 poison damage and is Poisoned for one round. A DC 14 Constitution save halves the damage and negates the Poisoned condition.</p><p><strong>Actions</strong></p><p><strong>Multiattack.</strong> The Poison Mist attacks twice, using any of its melee or ranged attack options.</p><p><strong>Dissolving Touch.</strong> Melee Weapon Attack, +7 to hit, 5’, 2d6 acid damage. On a successful hit, the next attack against the target has advantage.</p><p><strong>Gaseous Swipe.</strong> Melee Weapon Attack, +7 to hit, 5’, 3d6 poison damage.</p><p><strong>Poison Bubble.</strong> A target within 30’ must make a DC 14 Constitution save or take 2d12 poison damage.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="J-H, post: 9828368, member: 7020951"] Where did the spirit come from? What are its themes beyond spooky and causes disease and fog? I know you want a boss fight, but this sounds more like undifferentiated manifestations of its presence rather than a single boss. Here's a Poison Mist elemental. It can be nearly invisible in the fog, so it makes a good surprise attacker, and it seems like it's on-theme as something they encounter. [spoiler=Poison Mist CR 7] [B]Poison Mist[/B] [I]A grey-green form swirls in the mist, reaching forwards with two insubstantial arms. A brown cloud seems to swirl around it, obscuring its precise position. Medium Elemental[/I] Armor Class 14 Hit Points 90 Speed 30’ fly Str Dex Con Int Wis Cha 6(-1) 18(+4) 16(+3) 6(-2) 14(+2) 8(-1) [B]Skills[/B] Stealth +7 [B]Resistances[/B] acid, cold, necrotic [B]Damage Immunities[/B] Non-magical weapon damage, Poison [B]Vulnerabilities[/B] thunder [B]Condition Immunities[/B] Charmed, Exhaustion, Grappled, Frightened, Paralyzed, Poisoned, Prone, Restrained, Unconscious [B]Senses [/B]Blindsense 60’, passive Perception 12 [B]CR [/B]7 [B]Blur[/B] Attack rolls against the Poison Mist suffer disadvantage, unless the attacker has a way to sense invisible enemies. [B]Poison Aura[/B] Any living creature who starts its turn within 10’ of the Poison Mist takes 2d12 poison damage and is Poisoned for one round. A DC 14 Constitution save halves the damage and negates the Poisoned condition. [B]Actions Multiattack.[/B] The Poison Mist attacks twice, using any of its melee or ranged attack options. [B]Dissolving Touch.[/B] Melee Weapon Attack, +7 to hit, 5’, 2d6 acid damage. On a successful hit, the next attack against the target has advantage. [B]Gaseous Swipe.[/B] Melee Weapon Attack, +7 to hit, 5’, 3d6 poison damage. [B]Poison Bubble.[/B] A target within 30’ must make a DC 14 Constitution save or take 2d12 poison damage. [/spoiler] [/QUOTE]
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