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<blockquote data-quote="J-H" data-source="post: 9828527" data-attributes="member: 7020951"><p>Thanks for the additional info. Here are two more ideas:</p><p><strong>Mist Casters</strong></p><p>On initiative count 20, the mist spawns 2-3 enemies within 60' of the party (fog visibility may make them invisible, but audible, so they can be targeted with disadvantage). The enemies are made of mist, and have around 30 hit points. On initiative count 5, the enemies move 30' towards the party, and cast a spell if they can get within range of a target. Their spell list is limited to:</p><p>Mind Sliver</p><p>Crown of Madness</p><p>Enemies Abound</p><p>Confusion</p><p>Contagion</p><p></p><p>Most of these spells require Concentration. The mistforms will be easy to kill, but <em>someone</em> is going to fail a save about once a turn.</p><p></p><p><strong>Aura of Hunger</strong></p><p>I also once did a ghoul lord (used him in my 14th level Trail of the Hungering Dead as a boss) who had a 30' Aura of Hunger. Living creatures who start their turns within 30' of him must succeed on a Charisma saving throw. On a failure, they must make a melee attack against the nearest living creature, moving up to their speed to do so. Perhaps villagers tore each other apart instead of encountering strange creatures?</p></blockquote><p></p>
[QUOTE="J-H, post: 9828527, member: 7020951"] Thanks for the additional info. Here are two more ideas: [B]Mist Casters[/B] On initiative count 20, the mist spawns 2-3 enemies within 60' of the party (fog visibility may make them invisible, but audible, so they can be targeted with disadvantage). The enemies are made of mist, and have around 30 hit points. On initiative count 5, the enemies move 30' towards the party, and cast a spell if they can get within range of a target. Their spell list is limited to: Mind Sliver Crown of Madness Enemies Abound Confusion Contagion Most of these spells require Concentration. The mistforms will be easy to kill, but [I]someone[/I] is going to fail a save about once a turn. [B]Aura of Hunger[/B] I also once did a ghoul lord (used him in my 14th level Trail of the Hungering Dead as a boss) who had a 30' Aura of Hunger. Living creatures who start their turns within 30' of him must succeed on a Charisma saving throw. On a failure, they must make a melee attack against the nearest living creature, moving up to their speed to do so. Perhaps villagers tore each other apart instead of encountering strange creatures? [/QUOTE]
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