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<blockquote data-quote="jayoungr" data-source="post: 9828647" data-attributes="member: 6702445"><p>Yes, that's what happened in the previous case. If that happens ... sequel adventure! However, the other spirit had actual mind domination abilities. This one would have to try to trick or persuade someone into destroying the vessel.</p><p></p><p></p><p>The current situation continues: spirit outside but unable to move. The PCs would have to carefully crack the vessel again.</p><p></p><p></p><p>Both the bard and the barbarian have it. (In this setting everyone gets three cantrips for free.)</p><p></p><p></p><p>No, the spirit has no way of knowing this.</p><p></p><p></p><p>This is so, but the entire campaign has been about assembling the pieces of the artifact, so I also don't want to nerf it. I was thinking of compensating with sheer numbers of enemies (which would also provide handy targets for that <em>necklace of fireballs). </em>I was also thinking of having some stronger summons with advantage on saves against the artifact. Maybe some of the smaller ones could combine into stronger ones, like oozes?</p><p></p><p></p><p>These are also good ideas. The artifact is a bell, by the way, and spirits are said to be affected by its sound. So if the spirit can prevent the bell from being rung, that is to its advantage.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 9828647, member: 6702445"] Yes, that's what happened in the previous case. If that happens ... sequel adventure! However, the other spirit had actual mind domination abilities. This one would have to try to trick or persuade someone into destroying the vessel. The current situation continues: spirit outside but unable to move. The PCs would have to carefully crack the vessel again. Both the bard and the barbarian have it. (In this setting everyone gets three cantrips for free.) No, the spirit has no way of knowing this. This is so, but the entire campaign has been about assembling the pieces of the artifact, so I also don't want to nerf it. I was thinking of compensating with sheer numbers of enemies (which would also provide handy targets for that [I]necklace of fireballs). [/I]I was also thinking of having some stronger summons with advantage on saves against the artifact. Maybe some of the smaller ones could combine into stronger ones, like oozes? These are also good ideas. The artifact is a bell, by the way, and spirits are said to be affected by its sound. So if the spirit can prevent the bell from being rung, that is to its advantage. [/QUOTE]
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