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Help Me Create an Epic Final Boss Fight!
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<blockquote data-quote="aco175" data-source="post: 9828666" data-attributes="member: 27385"><p>It seems like the big bas should be CR 15 or so, but has a power that can be turned off making him about CR 12 after. There should be some mass of mooks that draw attention or split the party to have to deal with them. They should be one or two hit monsters. Perhaps a third group or item that powers the whole area that can be turned off to make things easier. </p><p></p><p>Maybe there are 3-5 'stones' around the town in a pentagram or something that glow and can be disabled like a trap. This stops the mooks from spawning each round. The mooks arise maybe 2d6 each round in a couple locations. Some should be able to reach PCs this round and some the next. This allows them to move in reaction to the PCs. </p><p></p><p>The big bad can have an aura that can be turned off. Maybe a half damage thing or disadvantage within 60ft. There can be a magic way to turn off for a few rounds or longer. Maybe it is concentration allowing a few rounds to get the upper hand. </p><p></p><p>either option allows for the BBEG to become weaker and if both are done, then the battle should swing to the PCs.</p></blockquote><p></p>
[QUOTE="aco175, post: 9828666, member: 27385"] It seems like the big bas should be CR 15 or so, but has a power that can be turned off making him about CR 12 after. There should be some mass of mooks that draw attention or split the party to have to deal with them. They should be one or two hit monsters. Perhaps a third group or item that powers the whole area that can be turned off to make things easier. Maybe there are 3-5 'stones' around the town in a pentagram or something that glow and can be disabled like a trap. This stops the mooks from spawning each round. The mooks arise maybe 2d6 each round in a couple locations. Some should be able to reach PCs this round and some the next. This allows them to move in reaction to the PCs. The big bad can have an aura that can be turned off. Maybe a half damage thing or disadvantage within 60ft. There can be a magic way to turn off for a few rounds or longer. Maybe it is concentration allowing a few rounds to get the upper hand. either option allows for the BBEG to become weaker and if both are done, then the battle should swing to the PCs. [/QUOTE]
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