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Help Me Create My City's Mage's Quarter (my players please stay out)
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<blockquote data-quote="Agent Oracle" data-source="post: 2900613" data-attributes="member: 40076"><p>For starters, big props on using Pratchett's parasite dimension elves.</p><p></p><p>You're gonna have a tough time with the non-combat creepyness. But I think i know where to start at least.</p><p></p><p>1. Death surrounds it:</p><p>An island in a rotunda surrounded by derilect homes and tarnished cobblestones has a strong, vibrant tree growing in it, surrounded by a field of lush green grass. The flowers on the tree are in full bloom (out of season). If the players approach the tree, stepping onto it's knoll, it will wither and die, as the grass dries up and turns to bare earth around their feet. The tree was in a old, nearly deceased time bubble. when the players entered, the magic self-terminated, resulting in the sudden death of a centuries old tree.</p><p></p><p>2. Slow the Tempo, not stay the dancers</p><p>As players move through the city, they will hear a mournful melody coming from somwhere ill-defined nearby. Listen checks will give a direction, but chasing the sound will simply lead them deeper into the mage's quarter. as they start approaching the center of the city, they will begin seeing flits of illusionary dancers, moving to the music.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2900613, member: 40076"] For starters, big props on using Pratchett's parasite dimension elves. You're gonna have a tough time with the non-combat creepyness. But I think i know where to start at least. 1. Death surrounds it: An island in a rotunda surrounded by derilect homes and tarnished cobblestones has a strong, vibrant tree growing in it, surrounded by a field of lush green grass. The flowers on the tree are in full bloom (out of season). If the players approach the tree, stepping onto it's knoll, it will wither and die, as the grass dries up and turns to bare earth around their feet. The tree was in a old, nearly deceased time bubble. when the players entered, the magic self-terminated, resulting in the sudden death of a centuries old tree. 2. Slow the Tempo, not stay the dancers As players move through the city, they will hear a mournful melody coming from somwhere ill-defined nearby. Listen checks will give a direction, but chasing the sound will simply lead them deeper into the mage's quarter. as they start approaching the center of the city, they will begin seeing flits of illusionary dancers, moving to the music. [/QUOTE]
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