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Help Me Create My City's Mage's Quarter (my players please stay out)
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<blockquote data-quote="Kafkonia" data-source="post: 2901793" data-attributes="member: 40261"><p>Have you looked at some of the suggestions over in the "what do you find in a city of aberrations?" thread? Some of the less gruesome ones would work in an abandoned mages' quarter.</p><p></p><p>Here are some more ideas:</p><p></p><p>Slow Glass -- like from the classic sf story, glass through which light passes more slowly. You look through it and see what was going on days, weeks, years before.</p><p></p><p>Living Spells -- using the MM3 template, applying it to any spells that would be interesting. While the focus of the template is on combat spells, I see no reason you couldn't have a living "rock to mud" or "ghost sound" spell, say.</p><p></p><p>Animated Objects -- books flopping on the ground like fish out of water, children's toys wandering aimlessly, and the like. You could even give some an animalistic intelligence -- perhaps a small wagon starts following the PCs around like a lost dog.</p><p></p><p>Shifting City Streets -- a la <em>Dark City</em>, periodically the buildings could move around, turning former thoroughfares into dead ends and vice versa.</p><p></p><p>Voices -- a magic mouth speaking, swearing, and screaming at nobody in particular.</p><p></p><p>Misfit Animals -- if you have access to Advanced Bestiary or similar resources, try mixing and matching animals; if not, just use the mechanics of one animal with the descriptor of another.</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 2901793, member: 40261"] Have you looked at some of the suggestions over in the "what do you find in a city of aberrations?" thread? Some of the less gruesome ones would work in an abandoned mages' quarter. Here are some more ideas: Slow Glass -- like from the classic sf story, glass through which light passes more slowly. You look through it and see what was going on days, weeks, years before. Living Spells -- using the MM3 template, applying it to any spells that would be interesting. While the focus of the template is on combat spells, I see no reason you couldn't have a living "rock to mud" or "ghost sound" spell, say. Animated Objects -- books flopping on the ground like fish out of water, children's toys wandering aimlessly, and the like. You could even give some an animalistic intelligence -- perhaps a small wagon starts following the PCs around like a lost dog. Shifting City Streets -- a la [I]Dark City[/I], periodically the buildings could move around, turning former thoroughfares into dead ends and vice versa. Voices -- a magic mouth speaking, swearing, and screaming at nobody in particular. Misfit Animals -- if you have access to Advanced Bestiary or similar resources, try mixing and matching animals; if not, just use the mechanics of one animal with the descriptor of another. [/QUOTE]
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