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Help me create rules for "realistic" acid damage...
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<blockquote data-quote="Aluvial" data-source="post: 675434" data-attributes="member: 6862"><p>Of course. </p><p></p><p>But there aren't monsters running around called Digesters either.</p><p></p><p>Whose to say that their corrosive attack isn't stronger than sufuric acid? </p><p></p><p>Regardless, your points are sound, but this is why I originally put the word realistic in quotes. It was attempt to find a better solution than the simplistic methods of handling such attacks in the core books. </p><p></p><p>Again, submersion in acid (or some other corrosive) is going to effect everything that it touches in one way or another.</p><p></p><p></p><p>Perhaps the way to handle corrosive materials realistically is to assign them a various magnitude....</p><p></p><p>Type A: 1 point, Fort save for 1/2</p><p>Type B: 1d2 points, Fort save for 1/2</p><p>Type C: 1d3 points, Fort save for 1/2</p><p>Type D: 1 point, no Save</p><p>Type E: 1d2 points, no save</p><p>Type F: 1d4 poins, Fort save for 1/2</p><p></p><p>and so on....</p><p></p><p>Then you could reassign the various corrosives qualities based on thier type... This is a little much for me, but it might serve someone else usefully....</p><p></p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 675434, member: 6862"] Of course. But there aren't monsters running around called Digesters either. Whose to say that their corrosive attack isn't stronger than sufuric acid? Regardless, your points are sound, but this is why I originally put the word realistic in quotes. It was attempt to find a better solution than the simplistic methods of handling such attacks in the core books. Again, submersion in acid (or some other corrosive) is going to effect everything that it touches in one way or another. Perhaps the way to handle corrosive materials realistically is to assign them a various magnitude.... Type A: 1 point, Fort save for 1/2 Type B: 1d2 points, Fort save for 1/2 Type C: 1d3 points, Fort save for 1/2 Type D: 1 point, no Save Type E: 1d2 points, no save Type F: 1d4 poins, Fort save for 1/2 and so on.... Then you could reassign the various corrosives qualities based on thier type... This is a little much for me, but it might serve someone else usefully.... Aluvial [/QUOTE]
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Help me create rules for "realistic" acid damage...
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