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Help me create Support Paladin
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<blockquote data-quote="Georlik" data-source="post: 6748988" data-attributes="member: 6803962"><p>I got weary of solo-oriented builds and want to create a character which would be useful to a group.</p><p>I've figured a basic framework, but I'd like an advice on how to develop this character after level 8.</p><p></p><p>Code-name: Chondathan</p><p>A noblemant from Iljak who wishes that one day his people and habitants of Chondalwood forest will live in peace.</p><p>Variant Human (Feat: <strong>Inspiring Leader</strong>)</p><p>Str: 10</p><p>Dex: 14</p><p>Con: 14</p><p>Int: 10</p><p>Wiz: 10</p><p>Cha: 16</p><p>Background: Noble (Position of Privilege)</p><p>Languages: Common, Sylvan, Giant.</p><p>Tools: Dragonchess.</p><p>Skills: Athletics, History, Insight, Persuasion, (<strong>1 free?</strong>)</p><p>Class: Paladin (Oath of the Ancients).</p><p></p><p>So my intention is to equip him with rapier and buckler, don the best medium armor, take Protection fighting style, maximize Charisma by level 8 and act as a Leader/Controller (in 4th edition terms).</p><p></p><p>So my questions are:</p><p>1) I still have 1 additional skill from Variant Human. Where shall i put it?</p><p>2) How shall I develop this build after level 8? I know that most guides are solid on dumping intelligence, maximizing strength and taking Resilience (Con), but he is more of a diplomat rather than a fighter, obviously, and i don't like my diplomats being less intelliegent than a goblin. Still I don't want to drag my team down.</p><p>3) Is there an official ruling about <strong>Find Steed</strong> (Fey) and <strong>Turn the Faithless </strong>interaction? It sems that I'll constantly scare off my destrier if I choose it to be a Fey (which is kinda fun, I guess, but thematically inappropriate).</p><p>4) Shall I consider other races? I thought of a Half-Elf, but I guess having a Feat and a Maximized charisma by level 8 is more important than darkvision and fey ancestry.</p><p>4) Any other advice, which make this character more interesting?</p></blockquote><p></p>
[QUOTE="Georlik, post: 6748988, member: 6803962"] I got weary of solo-oriented builds and want to create a character which would be useful to a group. I've figured a basic framework, but I'd like an advice on how to develop this character after level 8. Code-name: Chondathan A noblemant from Iljak who wishes that one day his people and habitants of Chondalwood forest will live in peace. Variant Human (Feat: [B]Inspiring Leader[/B]) Str: 10 Dex: 14 Con: 14 Int: 10 Wiz: 10 Cha: 16 Background: Noble (Position of Privilege) Languages: Common, Sylvan, Giant. Tools: Dragonchess. Skills: Athletics, History, Insight, Persuasion, ([B]1 free?[/B]) Class: Paladin (Oath of the Ancients). So my intention is to equip him with rapier and buckler, don the best medium armor, take Protection fighting style, maximize Charisma by level 8 and act as a Leader/Controller (in 4th edition terms). So my questions are: 1) I still have 1 additional skill from Variant Human. Where shall i put it? 2) How shall I develop this build after level 8? I know that most guides are solid on dumping intelligence, maximizing strength and taking Resilience (Con), but he is more of a diplomat rather than a fighter, obviously, and i don't like my diplomats being less intelliegent than a goblin. Still I don't want to drag my team down. 3) Is there an official ruling about [B]Find Steed[/B] (Fey) and [B]Turn the Faithless [/B]interaction? It sems that I'll constantly scare off my destrier if I choose it to be a Fey (which is kinda fun, I guess, but thematically inappropriate). 4) Shall I consider other races? I thought of a Half-Elf, but I guess having a Feat and a Maximized charisma by level 8 is more important than darkvision and fey ancestry. 4) Any other advice, which make this character more interesting? [/QUOTE]
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