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Help me create the next stage of Ogre!
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<blockquote data-quote="Andre" data-source="post: 2190150" data-attributes="member: 25930"><p>Here's something from a campaign I ran a while back. Fair warning: if the grendels get the drop on a party, they're much tougher than their CR would suggest.</p><p></p><p><strong>Grendel Troll</strong></p><p><strong>Large Giant</strong></p><p><strong>Hit Dice</strong> 6d8+18 (45 hp)</p><p><strong>Initiative</strong> +1 (Dex)</p><p><strong>Speed</strong> 40', swim 30'</p><p><strong>AC</strong> 19 (-1 Size, +1 Dex, +5 natural, +4 mage armor)</p><p><strong>Touch AC</strong> 10</p><p><strong>Flat-footed AC</strong> 18</p><p><strong>BAB</strong> +4</p><p><strong>Grapple</strong> +13</p><p><strong>Attack</strong> Greatsword +9 melee (2d6+5), Longspear +5 ranged (1d8+5)</p><p><strong>Full Attack</strong> Greatsword +9 melee (2d6+5), Longspear +5 ranged (1d8+5)</p><p><strong>Space/Reach</strong> 5'/10' (20' with longspear)</p><p><strong>Special Attacks</strong> Spell-like abilities</p><p><strong>Special Qualities</strong> None</p><p><strong>Fort</strong> +7</p><p><strong>Ref</strong> +6</p><p><strong>Will</strong> +8</p><p><strong>Str</strong> 21</p><p><strong>Dex</strong> 13</p><p><strong>Con</strong> 16</p><p><strong>Int</strong> 16</p><p><strong>Wis</strong> 13</p><p><strong>Cha</strong> 15</p><p><strong>Skills:</strong> Climb +2, Concentration +10, Hide +5, Listen +2, Move Silently +5, Spellcraft +5, Spot +2, Survival +5</p><p><strong>Feats:</strong> Great Fortitude, Iron Will, Lightning Reflexes</p><p><strong>Environment</strong> Any land and underground</p><p><strong>Organization</strong> Solitary, Pair, Coven (3-6)</p><p><strong>CR</strong> 7</p><p><strong>Treasure</strong> Double standard</p><p></p><p>Grendel trolls are similar to ogres, but much more intelligent, possessing powerful innate magical abilities. Adult grendels stand 9 to 10 feet tall and weigh 300 pounds or more. Their skin color is always gray or black. Their smooth, thick hides are typically covered with a stiff fur, gray or black (the opposite of their skin color). Grendels usually wear normal clothing, well kept and clean.</p><p></p><p>Grendels speak Common, Giant, and at least one other language.</p><p></p><p>COMBAT</p><p>Grendels rely on their spell-like abilities, resorting to physical combat only when necessary. Grendels prefer ambush to fair fights, and will not hesitate to retreat before superior forces. Grendels despise ogre mages and will often fight one to the death.</p><p></p><p>Spell-like abilities: These abilities are as spells cast by a 10th-level sorcerer, save DC 12 + spell level.</p><p> At will - Blur, Color Spray, Mage Armor, Ray of Enfeeblement, See Invisible</p><p> 3/day - Cure Serious Wounds, Entangle, Melf's Acid Arrow </p><p> 1/day - Bull's Strength, Cat's Grace, Ice Storm, Improved Invisibility, Slow, Stoneskin</p><p></p><p>Blur: 10 minutes, 20% miss chance</p><p>Bull's Strength: 10 minutes, 1d4+1 Strength</p><p>Cat's Grace: 10 minutes, 1d4+1 Dexterity</p><p>Color Spray: Range 50' (DC 13)</p><p>Cure Serious Wounds: 3d8+10</p><p>Entangle: 10 minutes, 40' radius spread (DC 13)</p><p>Greater Invisibility: 10 rounds</p><p>Mage Armor: 10 hours</p><p>Melf's Acid Arrow: 4 rounds, 2d4 (DC 14)</p><p>Ray of Enfeeblement: 1d6+5 Strength</p><p>See Invisibility: Range 200', 100 minutes</p><p>Slow: Range 50', 10 rounds, 10 creatures w/in 30' (DC 15)</p><p>Stoneskin: 100 points, 100 minutes</p><p></p><p>A grendel troll's favored class is sorcerer.</p><p></p><p><em>Edited to be 3.5 compatible.</em></p></blockquote><p></p>
[QUOTE="Andre, post: 2190150, member: 25930"] Here's something from a campaign I ran a while back. Fair warning: if the grendels get the drop on a party, they're much tougher than their CR would suggest. [B]Grendel Troll[/B] [B]Large Giant[/B] [B]Hit Dice[/B] 6d8+18 (45 hp) [B]Initiative[/B] +1 (Dex) [B]Speed[/B] 40', swim 30' [B]AC[/B] 19 (-1 Size, +1 Dex, +5 natural, +4 mage armor) [B]Touch AC[/B] 10 [B]Flat-footed AC[/B] 18 [B]BAB[/B] +4 [B]Grapple[/B] +13 [B]Attack[/B] Greatsword +9 melee (2d6+5), Longspear +5 ranged (1d8+5) [B]Full Attack[/B] Greatsword +9 melee (2d6+5), Longspear +5 ranged (1d8+5) [B]Space/Reach[/B] 5'/10' (20' with longspear) [B]Special Attacks[/B] Spell-like abilities [B]Special Qualities[/B] None [B]Fort[/B] +7 [B]Ref[/B] +6 [B]Will[/B] +8 [B]Str[/B] 21 [B]Dex[/B] 13 [B]Con[/B] 16 [B]Int[/B] 16 [B]Wis[/B] 13 [B]Cha[/B] 15 [B]Skills:[/B] Climb +2, Concentration +10, Hide +5, Listen +2, Move Silently +5, Spellcraft +5, Spot +2, Survival +5 [B]Feats:[/B] Great Fortitude, Iron Will, Lightning Reflexes [B]Environment[/B] Any land and underground [B]Organization[/B] Solitary, Pair, Coven (3-6) [B]CR[/B] 7 [B]Treasure[/B] Double standard Grendel trolls are similar to ogres, but much more intelligent, possessing powerful innate magical abilities. Adult grendels stand 9 to 10 feet tall and weigh 300 pounds or more. Their skin color is always gray or black. Their smooth, thick hides are typically covered with a stiff fur, gray or black (the opposite of their skin color). Grendels usually wear normal clothing, well kept and clean. Grendels speak Common, Giant, and at least one other language. COMBAT Grendels rely on their spell-like abilities, resorting to physical combat only when necessary. Grendels prefer ambush to fair fights, and will not hesitate to retreat before superior forces. Grendels despise ogre mages and will often fight one to the death. Spell-like abilities: These abilities are as spells cast by a 10th-level sorcerer, save DC 12 + spell level. At will - Blur, Color Spray, Mage Armor, Ray of Enfeeblement, See Invisible 3/day - Cure Serious Wounds, Entangle, Melf's Acid Arrow 1/day - Bull's Strength, Cat's Grace, Ice Storm, Improved Invisibility, Slow, Stoneskin Blur: 10 minutes, 20% miss chance Bull's Strength: 10 minutes, 1d4+1 Strength Cat's Grace: 10 minutes, 1d4+1 Dexterity Color Spray: Range 50' (DC 13) Cure Serious Wounds: 3d8+10 Entangle: 10 minutes, 40' radius spread (DC 13) Greater Invisibility: 10 rounds Mage Armor: 10 hours Melf's Acid Arrow: 4 rounds, 2d4 (DC 14) Ray of Enfeeblement: 1d6+5 Strength See Invisibility: Range 200', 100 minutes Slow: Range 50', 10 rounds, 10 creatures w/in 30' (DC 15) Stoneskin: 100 points, 100 minutes A grendel troll's favored class is sorcerer. [I]Edited to be 3.5 compatible.[/I] [/QUOTE]
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