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Help Me Customize Heart of Nightfang Spire
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<blockquote data-quote="Samnell" data-source="post: 542667" data-attributes="member: 130"><p>Pursuant to the idea I got from my previous thread, I'm thinking on having my 10th level group go out seeking who's been buying droves of slaves and shipping them out of Mulmaster at night.</p><p></p><p>SPOILERS for Nightfang Spire (vaguely) and my PBEM (if anyone's reading this) follow:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I want those slaves to be going to Nightfang Spire, where the recently-revived Gulthias is trying to bring back his god, who I'm changing to Moander. My filched campaign idea revolves around Moander coming back through a series of mass sacrifices at points that correspond to the ends of the lines on a magical rune that will come to cover the whole Moonsea and when fully activated bring back his Moldiness in all his squirmy glory.</p><p></p><p>The first of these points just happens to be at a long-ago Moander holy site where the cultists committed mass suicide ages ago when their deity got imprisoned by elves. Moander has a long history of getting picked on in FR. He's been killed at least three times and imprisoned at least once more. It fits that his more powerful cultists would be the sorts to think of divine revivification.</p><p></p><p>Enter Nightfang Spire, where through some serendipity Moandar's rotten heart has come to reside. The slaves are being bought to become sacrifices. So I have a pretty clear idea of how the module fits into the campaign, but now I have the hard work of wrestling it into a less Ashardalon and undead type place and more of a Moander place. I think some undead fit (considering the simultaneous mass suicides) but I'd like to also include some sort of corrupt nature/evil plant type of flavor into it.</p><p></p><p>Does anybody have any suggestions for monsters to alter/change out to get the flavor? Or do you think it might work better out of the box with just more dungeon dressing type alterations?</p></blockquote><p></p>
[QUOTE="Samnell, post: 542667, member: 130"] Pursuant to the idea I got from my previous thread, I'm thinking on having my 10th level group go out seeking who's been buying droves of slaves and shipping them out of Mulmaster at night. SPOILERS for Nightfang Spire (vaguely) and my PBEM (if anyone's reading this) follow: I want those slaves to be going to Nightfang Spire, where the recently-revived Gulthias is trying to bring back his god, who I'm changing to Moander. My filched campaign idea revolves around Moander coming back through a series of mass sacrifices at points that correspond to the ends of the lines on a magical rune that will come to cover the whole Moonsea and when fully activated bring back his Moldiness in all his squirmy glory. The first of these points just happens to be at a long-ago Moander holy site where the cultists committed mass suicide ages ago when their deity got imprisoned by elves. Moander has a long history of getting picked on in FR. He's been killed at least three times and imprisoned at least once more. It fits that his more powerful cultists would be the sorts to think of divine revivification. Enter Nightfang Spire, where through some serendipity Moandar's rotten heart has come to reside. The slaves are being bought to become sacrifices. So I have a pretty clear idea of how the module fits into the campaign, but now I have the hard work of wrestling it into a less Ashardalon and undead type place and more of a Moander place. I think some undead fit (considering the simultaneous mass suicides) but I'd like to also include some sort of corrupt nature/evil plant type of flavor into it. Does anybody have any suggestions for monsters to alter/change out to get the flavor? Or do you think it might work better out of the box with just more dungeon dressing type alterations? [/QUOTE]
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