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Help Me Customize Heart of Nightfang Spire
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<blockquote data-quote="Kamard" data-source="post: 543189" data-attributes="member: 2551"><p>Heres what I would do, and hear me out.</p><p></p><p>I would change all the undead into plant/fungus based possessed beings.</p><p></p><p>The beauty is that despite the fact that the adventure is EXACTLY THE SAME, it looks different to the PC's. </p><p></p><p>So, all those mohrgs in the adventure are actually living beings, possessed by creatures subservient to the lord of rot- like creeping thornflowers that nest inside their bodies, and expel like long tongues. *sneaky*</p><p></p><p>The zombies and other lesser undead can just be human cultists infected with various forms of spore. "zombie" spores that make them slow and tough to kill, and skeleton spores that make them quick and rough with claws. </p><p></p><p>The girallons are easy enough. Make them look like strange, bipedal fungus creatures, with four ironhard, barbed tentacles. </p><p></p><p>To me, the mooncalfs in the adventure smell like a strange type of flying, sentient fungi, and thats fungoid and Cthuluesque enough for my tastes.</p><p></p><p>As for the tons of vampire spawn, they're the natural evolution of the cultist to the worship of Moander- deranged, bloodthirsty, and forever-rotting.</p><p></p><p>Happy motoring, and hope that helps a little.</p></blockquote><p></p>
[QUOTE="Kamard, post: 543189, member: 2551"] Heres what I would do, and hear me out. I would change all the undead into plant/fungus based possessed beings. The beauty is that despite the fact that the adventure is EXACTLY THE SAME, it looks different to the PC's. So, all those mohrgs in the adventure are actually living beings, possessed by creatures subservient to the lord of rot- like creeping thornflowers that nest inside their bodies, and expel like long tongues. *sneaky* The zombies and other lesser undead can just be human cultists infected with various forms of spore. "zombie" spores that make them slow and tough to kill, and skeleton spores that make them quick and rough with claws. The girallons are easy enough. Make them look like strange, bipedal fungus creatures, with four ironhard, barbed tentacles. To me, the mooncalfs in the adventure smell like a strange type of flying, sentient fungi, and thats fungoid and Cthuluesque enough for my tastes. As for the tons of vampire spawn, they're the natural evolution of the cultist to the worship of Moander- deranged, bloodthirsty, and forever-rotting. Happy motoring, and hope that helps a little. [/QUOTE]
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