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Help Me Customize Heart of Nightfang Spire
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<blockquote data-quote="paulewaug" data-source="post: 543675" data-attributes="member: 5899"><p>Besides the plant stuff you can go for <em>Aberration</em> types, as well as Outsiders and Elementals.</p><p></p><p>I would consider from the MM1:</p><p>Assassin Vine</p><p>Athach</p><p>Belkers</p><p>Carrion Crawlers</p><p>Chaos Beast</p><p>Chuul</p><p>lots of Dretch wandering around perhaps</p><p>maybe a Quasit familiar</p><p>Destrachan</p><p>maybe a Devourer</p><p>some Digesters</p><p>some Ethereal Marauders</p><p>Shriekers and Viloet Fungus of course (the Shriekers being placed to 'give away' the partys location at critical points)</p><p>Gargoyles are always good for old run dwon places</p><p>Ghouls + Ghasts</p><p>Gibbering Mouthers</p><p>some Gricks</p><p>some Mephits esp. Dust, Fire, Ooze(!), Salt, and maybe Steam.</p><p>the fungi-Mohrg are a great idea as well as the fungi-zombies and skeletons.</p><p>Mummies are always fun-</p><p>possible a Naga of some type.</p><p>maybe a Nighthag follower of Moander, a "concubine" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>a high priest cultist type could ride a Nightmare</p><p>oozes were a good idea</p><p>a couple of Otyugh</p><p>Phase Spiders</p><p>a Rakshasa</p><p>a pair of Rasts</p><p>Rust Monsters(!)hehe </p><p>Shadow Mastiffs</p><p>Shambling Mounds</p><p>Slaad maybe?</p><p>Troglodytes</p><p>Umber Hulk</p><p>Trolls</p><p>Wights</p><p>Yuan-ti</p></blockquote><p></p>
[QUOTE="paulewaug, post: 543675, member: 5899"] Besides the plant stuff you can go for [I]Aberration[/I] types, as well as Outsiders and Elementals. I would consider from the MM1: Assassin Vine Athach Belkers Carrion Crawlers Chaos Beast Chuul lots of Dretch wandering around perhaps maybe a Quasit familiar Destrachan maybe a Devourer some Digesters some Ethereal Marauders Shriekers and Viloet Fungus of course (the Shriekers being placed to 'give away' the partys location at critical points) Gargoyles are always good for old run dwon places Ghouls + Ghasts Gibbering Mouthers some Gricks some Mephits esp. Dust, Fire, Ooze(!), Salt, and maybe Steam. the fungi-Mohrg are a great idea as well as the fungi-zombies and skeletons. Mummies are always fun- possible a Naga of some type. maybe a Nighthag follower of Moander, a "concubine" ;) a high priest cultist type could ride a Nightmare oozes were a good idea a couple of Otyugh Phase Spiders a Rakshasa a pair of Rasts Rust Monsters(!)hehe Shadow Mastiffs Shambling Mounds Slaad maybe? Troglodytes Umber Hulk Trolls Wights Yuan-ti [/QUOTE]
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