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Help me decide on my new campaign!
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<blockquote data-quote="Festivus" data-source="post: 3236552" data-attributes="member: 34532"><p>Of those you list, I am familiar with a few.</p><p></p><p>Shackled City - Buy the hardcover if you don't have the magazines already. It's worth it. I bought it but decided not to run it right off mainly because AoW looked more interesting to my group and because it looked like Paizo had lessons learned from this book that carried forward into AoW.</p><p></p><p>Age of Worms - this is a lot of fun, but deadly. The problem you will find with these adventure paths is that each module has a different style to it because of different authors. We are presently in Hall of Harsh Reflections (4 of 12) and finding this one dragged a bit too long underground... the next one looks like lots more roleplay and more of what my group likes best.</p><p></p><p>Savage Tide - my suggestion is to wait until the entire series is published before running it. I have found that being able to read the entire AP end to end helps a ton with figuring out ramifications of players actions.</p><p></p><p>Ptolus - huge, too huge unless you are singularly focussed on running something in it. I think more of Ptolus as a setting than an adventure path, though they do have a sample campaign built right into it.</p><p></p><p>Hopefully Santa bought me Ravenloft.</p></blockquote><p></p>
[QUOTE="Festivus, post: 3236552, member: 34532"] Of those you list, I am familiar with a few. Shackled City - Buy the hardcover if you don't have the magazines already. It's worth it. I bought it but decided not to run it right off mainly because AoW looked more interesting to my group and because it looked like Paizo had lessons learned from this book that carried forward into AoW. Age of Worms - this is a lot of fun, but deadly. The problem you will find with these adventure paths is that each module has a different style to it because of different authors. We are presently in Hall of Harsh Reflections (4 of 12) and finding this one dragged a bit too long underground... the next one looks like lots more roleplay and more of what my group likes best. Savage Tide - my suggestion is to wait until the entire series is published before running it. I have found that being able to read the entire AP end to end helps a ton with figuring out ramifications of players actions. Ptolus - huge, too huge unless you are singularly focussed on running something in it. I think more of Ptolus as a setting than an adventure path, though they do have a sample campaign built right into it. Hopefully Santa bought me Ravenloft. [/QUOTE]
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