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Help me decide on my NPC feats!
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<blockquote data-quote="nittanytbone" data-source="post: 3464649" data-attributes="member: 35709"><p>Don't bother memorizing Summon's Nature Ally. He can spontaneusly convert.</p><p></p><p>I'd take one Lesser Vigor spell (Level I), or if you don't have access to that one, Cure Light Wounds. Always wise to have some healing on hand. Two produce flames should suffice.</p><p></p><p>Some sort of obscurement spell would work nicely -- he can summon critters with Blindsense or whatever, but the PCs can't do missile fire into a cloud. Or, barring this, just make sure he has a smokestick on his belt.</p><p></p><p>Remember that this guy has an animal companion, as well. The animal companion shares spells, so a long duration buff like Barkskin or Resist Energy will help both of them. Long duration buffs should be running before the fight begins.</p><p></p><p>Flaming Sphere could be nice -- you can target someone with it with a move action and then fire off a spell with a standard action.</p><p></p><p>Bear's Endurance gives staying power, and is much more useful than Cat's Grace.</p><p></p><p>Sleet Storm seems like the ultimate get-away spell.</p><p></p><p>Spike Growth could be a good complement to Entangle to pin the group down.</p><p></p><p>Wind Wall would shut down missile fire (but magical missile fire like Produce Flame would not be as affected).</p><p></p><p>Dominate Animal would be great if the any of the PCs have animals -- companions or just a heavy war horse or something.</p><p></p><p>For summons, you probably want to stick to flying things as the range is too short to create a land-based critter on solid ground if he's 60' up. I suggest a swarm of Hippogriffs; an elemental or two could catch runners, and Dire Bats have Blindsight (hunt those invisible mages). For your level I summons, Small vipers can climb and Eagles are fairly tough.</p><p></p><p>Finally, a Speak With Animals would be smart. That allows you to give much more specific commands than the base Handle Animal commands. With speak with animals, you could say, "Attack the scrawny man in the blue coat!" instead of just "Attack!"</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3464649, member: 35709"] Don't bother memorizing Summon's Nature Ally. He can spontaneusly convert. I'd take one Lesser Vigor spell (Level I), or if you don't have access to that one, Cure Light Wounds. Always wise to have some healing on hand. Two produce flames should suffice. Some sort of obscurement spell would work nicely -- he can summon critters with Blindsense or whatever, but the PCs can't do missile fire into a cloud. Or, barring this, just make sure he has a smokestick on his belt. Remember that this guy has an animal companion, as well. The animal companion shares spells, so a long duration buff like Barkskin or Resist Energy will help both of them. Long duration buffs should be running before the fight begins. Flaming Sphere could be nice -- you can target someone with it with a move action and then fire off a spell with a standard action. Bear's Endurance gives staying power, and is much more useful than Cat's Grace. Sleet Storm seems like the ultimate get-away spell. Spike Growth could be a good complement to Entangle to pin the group down. Wind Wall would shut down missile fire (but magical missile fire like Produce Flame would not be as affected). Dominate Animal would be great if the any of the PCs have animals -- companions or just a heavy war horse or something. For summons, you probably want to stick to flying things as the range is too short to create a land-based critter on solid ground if he's 60' up. I suggest a swarm of Hippogriffs; an elemental or two could catch runners, and Dire Bats have Blindsight (hunt those invisible mages). For your level I summons, Small vipers can climb and Eagles are fairly tough. Finally, a Speak With Animals would be smart. That allows you to give much more specific commands than the base Handle Animal commands. With speak with animals, you could say, "Attack the scrawny man in the blue coat!" instead of just "Attack!" [/QUOTE]
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Help me decide on my NPC feats!
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