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Help me decide what game to run next!
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<blockquote data-quote="dave_o" data-source="post: 3500386" data-attributes="member: 2933"><p>After getting out of PbP for a while, I started up an all-orc-and-goblin D&D game here after getting a wild hair up my ass about such a setting. (There's a link in my signature.) And, surprisingly, running it with pretty regular updates takes a lot less time out of my already busy schedule than I thought it would. Maybe I'm getting good at this. All that aside, the bottom line is that I want to run another PbP alongside it, and having been in a position as a player where I so ache to roleplay but can't find anything that interests me, I'm going to give the player base some choice in this one.</p><p></p><p>Now, I could have posted a poll, but mostly I just want to hear from people who'd be interested in any of these concepts I'm about to lay out. Then I can pick the one that gets the best response, start a proper recruitment thread (with all the spots probably filling up immediately with people from this thread), and all that rot.</p><p></p><p>So, here's what I'd be interested in running--</p><p></p><ul> <li data-xf-list-type="ul"><strong>RIVETS ETERNAL</strong> -- This is my Steampunk setting, about four years in the making. It takes place in a world in which most non-metropolitan areas are resource-barren, a catalyst for the previously unexplored areas of the globe to be explored and harvested to maintain steam technology. Humans and Dwarves form much of the pompous upper crust of society, while Gnomes and Goblinoids fill in the lower classes, tending toward being mechanics, zeppelin stitchers, and the like. Elves, their ancestral homes harvested long ago for fuel, have been enslaved as long as even the long-lived race themselves can remember. The main metropolitan area of the world, Trenchtown, takes the form of an enormous cog, policed by a shadowy and oppressive Milita. A distant neighbor to the east, Zeakaden, is a haphazard and slapdash gambling city, seemingly cobbled together from pieces of other settlements. Zeakaden is ruled by a monarchy of undead called Deadmen, though the "Live" rulership of the city is passed annually as stakes in a game of chance. Airships, flintlocks, steamwork armor and clockwork pulp.</li> <li data-xf-list-type="ul"><strong>THE DARK AND THE MEMORY</strong> -- A post-apocalyptic fantasy setting. Humanist in nature, this setting is the result of the sort of magical arms race that I think would develop in a D&D world. Dwarves presumed to be forever locked in their underground strongholds, Elves long disappeared, Gnomes and Halflings exterminated, mere men seek to eke out an existence in the ruins of what was. Isolated settlements, lots of horrific mutations, a big focus on the scarcity of, well, everything: weapons, armor, equipment, food, medicine. Lots of horror elements as well as just good ole' fashioned humanist drama.</li> <li data-xf-list-type="ul"><strong>THE TROUPE OF THE PAINTED SOUL</strong> -- I haven't given this one a lot of thought, but I think I'd set it in <em>Forgotten Realms</em>, though, for me, using a published setting is rare as hell. Essentially the PCs are all specialized agents in this Harper-like group of traveling mummers who provide their services of espionage, assassination, infiltration, subterfuge, social manipulation, etc. for a rather hefty fee.</li> <li data-xf-list-type="ul"><strong>A BLACK CORNER, A STAIN</strong> -- Perhaps a more accurate representation of what I do with published settings, turn them on their head. Basically, imagine a <em>Forgotten Realms</em> in which Ao glimpsed that which should not be glimpsed and all of Toril has gone mad. The big names like Eliminster are now terribly mad, figures of terror rather than awe. Inexplicable, mind-rending horror reaches even as far as the Dalelands. A Shadowdale filled with the shades of former residents. A great, intestinal purple worm steadily devouring Cormyr. Drow fleeing in droves from something darker.</li> </ul><p></p><p>Ask away, give me input, help me decide what (else) to run! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="dave_o, post: 3500386, member: 2933"] After getting out of PbP for a while, I started up an all-orc-and-goblin D&D game here after getting a wild hair up my ass about such a setting. (There's a link in my signature.) And, surprisingly, running it with pretty regular updates takes a lot less time out of my already busy schedule than I thought it would. Maybe I'm getting good at this. All that aside, the bottom line is that I want to run another PbP alongside it, and having been in a position as a player where I so ache to roleplay but can't find anything that interests me, I'm going to give the player base some choice in this one. Now, I could have posted a poll, but mostly I just want to hear from people who'd be interested in any of these concepts I'm about to lay out. Then I can pick the one that gets the best response, start a proper recruitment thread (with all the spots probably filling up immediately with people from this thread), and all that rot. So, here's what I'd be interested in running-- [list][*][b]RIVETS ETERNAL[/b] -- This is my Steampunk setting, about four years in the making. It takes place in a world in which most non-metropolitan areas are resource-barren, a catalyst for the previously unexplored areas of the globe to be explored and harvested to maintain steam technology. Humans and Dwarves form much of the pompous upper crust of society, while Gnomes and Goblinoids fill in the lower classes, tending toward being mechanics, zeppelin stitchers, and the like. Elves, their ancestral homes harvested long ago for fuel, have been enslaved as long as even the long-lived race themselves can remember. The main metropolitan area of the world, Trenchtown, takes the form of an enormous cog, policed by a shadowy and oppressive Milita. A distant neighbor to the east, Zeakaden, is a haphazard and slapdash gambling city, seemingly cobbled together from pieces of other settlements. Zeakaden is ruled by a monarchy of undead called Deadmen, though the "Live" rulership of the city is passed annually as stakes in a game of chance. Airships, flintlocks, steamwork armor and clockwork pulp. [*][b]THE DARK AND THE MEMORY[/b] -- A post-apocalyptic fantasy setting. Humanist in nature, this setting is the result of the sort of magical arms race that I think would develop in a D&D world. Dwarves presumed to be forever locked in their underground strongholds, Elves long disappeared, Gnomes and Halflings exterminated, mere men seek to eke out an existence in the ruins of what was. Isolated settlements, lots of horrific mutations, a big focus on the scarcity of, well, everything: weapons, armor, equipment, food, medicine. Lots of horror elements as well as just good ole' fashioned humanist drama. [*][b]THE TROUPE OF THE PAINTED SOUL[/b] -- I haven't given this one a lot of thought, but I think I'd set it in [i]Forgotten Realms[/i], though, for me, using a published setting is rare as hell. Essentially the PCs are all specialized agents in this Harper-like group of traveling mummers who provide their services of espionage, assassination, infiltration, subterfuge, social manipulation, etc. for a rather hefty fee. [*][b]A BLACK CORNER, A STAIN[/b] -- Perhaps a more accurate representation of what I do with published settings, turn them on their head. Basically, imagine a [i]Forgotten Realms[/i] in which Ao glimpsed that which should not be glimpsed and all of Toril has gone mad. The big names like Eliminster are now terribly mad, figures of terror rather than awe. Inexplicable, mind-rending horror reaches even as far as the Dalelands. A Shadowdale filled with the shades of former residents. A great, intestinal purple worm steadily devouring Cormyr. Drow fleeing in droves from something darker. [/list] Ask away, give me input, help me decide what (else) to run! :D [/QUOTE]
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