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Help me decide what superhero rpg to play
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5079511" data-attributes="member: 19675"><p>First, welcome to the boards!</p><p></p><p>If I were a betting man, I'd wager that most people on these boards would choose Mutants & Masterminds and HERO as the 2 best superhero RPGs on the market today. Simply put, they're the most flexible and powerful systems for modeling whatever hero you can imagine.</p><p></p><p>HOWEVER...</p><p></p><p>Certain games do a slightly better job of modeling particular superheroic settings (surprise, a dedicated tool does a better job than a generalized one). Godlike (WW2 Supers) would be one of those, as would Underground (Cyberpunk Supers). Silver Age Sentinels, Aberrant, and Brave New World all have their charms as well.</p><p></p><p>But, at the risk of sounding repetitive, unless you're modeling the kind of game world found in those particular games, you're best off with either the D20 derived M&M or the unique system found in HERO.</p><p></p><p>(Bonus: Both of those systems have FRPG soucebooks as well, and HERO also has Sci-Fi and other settings...5Ed, at least. HERO just released 6Ed recently.)</p><p></p><p>Now, in all fairness, GURPS also has its own supers settings and rules, but I'm not a big fan of that system. However, it does have its MANY proponents, and it probably does a "grim & gritty"/noir type supers game better than most.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5079511, member: 19675"] First, welcome to the boards! If I were a betting man, I'd wager that most people on these boards would choose Mutants & Masterminds and HERO as the 2 best superhero RPGs on the market today. Simply put, they're the most flexible and powerful systems for modeling whatever hero you can imagine. HOWEVER... Certain games do a slightly better job of modeling particular superheroic settings (surprise, a dedicated tool does a better job than a generalized one). Godlike (WW2 Supers) would be one of those, as would Underground (Cyberpunk Supers). Silver Age Sentinels, Aberrant, and Brave New World all have their charms as well. But, at the risk of sounding repetitive, unless you're modeling the kind of game world found in those particular games, you're best off with either the D20 derived M&M or the unique system found in HERO. (Bonus: Both of those systems have FRPG soucebooks as well, and HERO also has Sci-Fi and other settings...5Ed, at least. HERO just released 6Ed recently.) Now, in all fairness, GURPS also has its own supers settings and rules, but I'm not a big fan of that system. However, it does have its MANY proponents, and it probably does a "grim & gritty"/noir type supers game better than most. [/QUOTE]
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