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<blockquote data-quote="Shadeus" data-source="post: 1640851" data-attributes="member: 1795"><p>One of the cooler "tricks" in the 2nd-edition Labrinyth of Madness was that the walls of the place were inhabited by spectres. So when the PCs used passwall or dug through the stonework, they released a bunch of undead. Although more complicated than adamantine walls, it might be more appropriate.</p><p></p><p>As for teleportation, one thing you might consider is putting an <em>unhallow</em> spell in the altar room. There's a variety of spells you can link to it, but one nasty one is <em>dimensional anchor</em>. So even if they somehow get the right dagger, there is no way they are teleporting OUT of that area (unless they have SR). Or, if you wanted to be incredibly cruel, link a <em>silence</em> spell to the location. Have all the guardians have silent spell. And as for alerting others, have a cord that leads to a bell outside the area of silence to alert others of infidels!</p><p></p><p>To go along with the unhallow and the whole Orcus/undead theme, I would put a 14th- to 15th- level lich in there. They don't have any clerics worth noting and it would be next to impossible to turn the lich in that area anyway.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 1640851, member: 1795"] One of the cooler "tricks" in the 2nd-edition Labrinyth of Madness was that the walls of the place were inhabited by spectres. So when the PCs used passwall or dug through the stonework, they released a bunch of undead. Although more complicated than adamantine walls, it might be more appropriate. As for teleportation, one thing you might consider is putting an [i]unhallow[/i] spell in the altar room. There's a variety of spells you can link to it, but one nasty one is [i]dimensional anchor[/i]. So even if they somehow get the right dagger, there is no way they are teleporting OUT of that area (unless they have SR). Or, if you wanted to be incredibly cruel, link a [i]silence[/i] spell to the location. Have all the guardians have silent spell. And as for alerting others, have a cord that leads to a bell outside the area of silence to alert others of infidels! To go along with the unhallow and the whole Orcus/undead theme, I would put a 14th- to 15th- level lich in there. They don't have any clerics worth noting and it would be next to impossible to turn the lich in that area anyway. [/QUOTE]
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