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<blockquote data-quote="johndaw16" data-source="post: 1640892" data-attributes="member: 12033"><p>i spent a little time a while ago detailing some minions of orcus. and taking the idea that your PC's are going to teleport in but be diverted to another location. id suggest you plunk them down on a wide rail-less avenue spanning a chasm of undetermined depth. have the whole avenue covered in a layer of bones a foot or two deep. now here comes the nasty part. id have the area trapped with two traps: one would be some sort of alarm spell to alert the proper guardians that someone is trying to infiltrate the temple; the second would be a series of traps that put the avenue under <em>deeper darkness </em> (id use onyx or real skulls mounted upon iron pillars on the avenues edges as the source for the darkness). </p><p></p><p>following this give the players a short pause to gather themselves and then throw the guardians at them. id use abyssal ghouls with the spellstichted template from the MMII and fiendish grafts (feathered wings) from the FiendFolio. this will be one tough monster but sticks to the whole demon/undead theme. just make sure one of the spells that the abyssal ghouls gains from the spellstiching is <em>animate dead</em> to raise more havoc with the bones at the party's feet. </p><p></p><p>now just imagine your PC's dismay as theyre assailled from the darkness by undead/demon monstrosities in tight quarters over an unending (???) fall into nothingness. plus you can raise skeletons right under the PC's feet when theyre least expecting it, not a challenge but good for a shock. id warn you though the abyssal ghouls might be too tough right off i could see a PC or two biting the dust. an easier foe would be some advanced ghasts with the same template and grafts added. maybe some boosts to the abilities to grant <em>animate dead</em> to the ghasts. </p><p></p><p>and even your party doesnt teleport in and get diverted to this location you can easily have it simply be part of the temple complex. well theres my rather long two cents. lol <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="johndaw16, post: 1640892, member: 12033"] i spent a little time a while ago detailing some minions of orcus. and taking the idea that your PC's are going to teleport in but be diverted to another location. id suggest you plunk them down on a wide rail-less avenue spanning a chasm of undetermined depth. have the whole avenue covered in a layer of bones a foot or two deep. now here comes the nasty part. id have the area trapped with two traps: one would be some sort of alarm spell to alert the proper guardians that someone is trying to infiltrate the temple; the second would be a series of traps that put the avenue under [I]deeper darkness [/I] (id use onyx or real skulls mounted upon iron pillars on the avenues edges as the source for the darkness). following this give the players a short pause to gather themselves and then throw the guardians at them. id use abyssal ghouls with the spellstichted template from the MMII and fiendish grafts (feathered wings) from the FiendFolio. this will be one tough monster but sticks to the whole demon/undead theme. just make sure one of the spells that the abyssal ghouls gains from the spellstiching is [I]animate dead[/I] to raise more havoc with the bones at the party's feet. now just imagine your PC's dismay as theyre assailled from the darkness by undead/demon monstrosities in tight quarters over an unending (???) fall into nothingness. plus you can raise skeletons right under the PC's feet when theyre least expecting it, not a challenge but good for a shock. id warn you though the abyssal ghouls might be too tough right off i could see a PC or two biting the dust. an easier foe would be some advanced ghasts with the same template and grafts added. maybe some boosts to the abilities to grant [I]animate dead[/I] to the ghasts. and even your party doesnt teleport in and get diverted to this location you can easily have it simply be part of the temple complex. well theres my rather long two cents. lol :) [/QUOTE]
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