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Help me defend my goblin's lair
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<blockquote data-quote="Slapzilla" data-source="post: 3899965" data-attributes="member: 52781"><p>A Goblin's favored class is Rogue. Throw in a few simple traps but don't get all Kobold on them. Just ones that control their movements... into choke points. Ambush and try to overwhelm them. Slow the party down and force them to retreat or enter a carefully orchestrated liar of doom. Dropping stuff on them when they are in a 5' wide, beyond the edge of vision tall passage. Darkvision goes 60'.</p><p></p><p>The sorcerers have how many sleep spells between them? Send a few <u>small</u> waves at them to use them up. Once they are out of spells (or unwilling to use any more in case of dire emergency), poison them with your hidden until now archers. No need to kill mind you, but an 'empty' sorcerer saddled with a Str drain of, say 1d6 initial and secondary with a DC around 16 or so completely removes them from the fray.</p><p></p><p>If the Goblin Cleric can make scrolls, see what buffs can happen before attacking the Fighter or Ranger and overwhelming him or her. Summon something odious, even if it is only for three rounds. Do it again. Mix a 1st level Goblin Rogue into the fray for flanking sneak attack damage. Darkness spells. Even if the PC cleric counters with Light, it is one spell gone. Do it again. Read up on Darkness vs Light spells and how the conflict works with darkvision.</p><p></p><p>Torchlight doesn't go far. 3 or 4 Goblins grappling the torch away and skittering away into the gloom can be quite mean.</p></blockquote><p></p>
[QUOTE="Slapzilla, post: 3899965, member: 52781"] A Goblin's favored class is Rogue. Throw in a few simple traps but don't get all Kobold on them. Just ones that control their movements... into choke points. Ambush and try to overwhelm them. Slow the party down and force them to retreat or enter a carefully orchestrated liar of doom. Dropping stuff on them when they are in a 5' wide, beyond the edge of vision tall passage. Darkvision goes 60'. The sorcerers have how many sleep spells between them? Send a few [U]small[/U] waves at them to use them up. Once they are out of spells (or unwilling to use any more in case of dire emergency), poison them with your hidden until now archers. No need to kill mind you, but an 'empty' sorcerer saddled with a Str drain of, say 1d6 initial and secondary with a DC around 16 or so completely removes them from the fray. If the Goblin Cleric can make scrolls, see what buffs can happen before attacking the Fighter or Ranger and overwhelming him or her. Summon something odious, even if it is only for three rounds. Do it again. Mix a 1st level Goblin Rogue into the fray for flanking sneak attack damage. Darkness spells. Even if the PC cleric counters with Light, it is one spell gone. Do it again. Read up on Darkness vs Light spells and how the conflict works with darkvision. Torchlight doesn't go far. 3 or 4 Goblins grappling the torch away and skittering away into the gloom can be quite mean. [/QUOTE]
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