Tequila Sunrise
Adventurer
I’m trying to define three types of heroic game styles, but I’m having trouble coming up with fantasy examples for two of them.
Type I, or “Accidental Heroes”: This type of game shares important elements with fantasy stories such as the Lord of the Rings and Harry Potter. The characters do not begin as heroes but as everyday people much like the hobbits and Harry. They might be sons of farmers or the daughters of witches, but they never expected to live exceptional lives--until fate intervenes and forces them to become heroes. After finding themselves in possession of a dangerous object, of valuable information or simply the target of evil forces, the characters must use what mundane skills they have in order to survive. In the process of surviving, building their skills and overcoming adversity, the characters become true heroes.
Type II, or “Professional Heroes“: This type of game shares important elements with fantasy stories such as X and X. The characters begin life as everyday mortals, though they are a cut above the rest. They are talented and often begin with some amount of readiness for the heroic life; they might be soldiers, mages, thieves or other professionals. They might not actively search adventure out, but they are not afraid to seize opportunities in order to advance their goals. In the process of gaining wealth, prestige and experience these characters prove themselves as heroes.
Type III, or “Born Heroes”: This type of game shares important elements with fantasy stories such as X and X. The characters begin life as something more than mortal and are better than mortals in almost every way. These characters not only begin with the incredible talent and skill necessary to flourish in the heroic life, but they also go out of their way to accomplish great deeds and to prove themselves as heroes to the world.
Type I, or “Accidental Heroes”: This type of game shares important elements with fantasy stories such as the Lord of the Rings and Harry Potter. The characters do not begin as heroes but as everyday people much like the hobbits and Harry. They might be sons of farmers or the daughters of witches, but they never expected to live exceptional lives--until fate intervenes and forces them to become heroes. After finding themselves in possession of a dangerous object, of valuable information or simply the target of evil forces, the characters must use what mundane skills they have in order to survive. In the process of surviving, building their skills and overcoming adversity, the characters become true heroes.
Type II, or “Professional Heroes“: This type of game shares important elements with fantasy stories such as X and X. The characters begin life as everyday mortals, though they are a cut above the rest. They are talented and often begin with some amount of readiness for the heroic life; they might be soldiers, mages, thieves or other professionals. They might not actively search adventure out, but they are not afraid to seize opportunities in order to advance their goals. In the process of gaining wealth, prestige and experience these characters prove themselves as heroes.
Type III, or “Born Heroes”: This type of game shares important elements with fantasy stories such as X and X. The characters begin life as something more than mortal and are better than mortals in almost every way. These characters not only begin with the incredible talent and skill necessary to flourish in the heroic life, but they also go out of their way to accomplish great deeds and to prove themselves as heroes to the world.