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Help Me Design a Better Multiclass System
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<blockquote data-quote="airwalkrr" data-source="post: 2907266" data-attributes="member: 12460"><p>The goal of this thread is two-fold:</p><p></p><p><strong>1) Develop a multiclassing rule (or set of rules) for 3e that reinforces the idea that single class characters are more powerful but less versatile while multiclass characters are more versatile but less powerful.</strong></p><p></p><p>and</p><p></p><p><strong>2) Developing a general rule (or set of rules) that can be used to incorporate prestige classes into existing classes and also eschew the need for prestige classes that cater to multiclass spellcasting characters (ala mystic theurge or eldritch knight).</strong></p><p></p><p>Here is my vision. Multiclassing would be an interesting option that is decidedly weaker than sticking to a single class but is still a viable option for a character alongside single class characters. Most characters will be single class characters and on occassion there will be one, maybe two multiclass characters in the party. Multiclassing would be sufficiently penalizing that a character would rarely wish to have more than 2 different classes and having more than 3 would become severely handicapping. Characters with prestige classes would be found with roughly the same frequency as multiclass characters. A "typical" party might include one multiclass character, one character with a prestige class, and two characters with only one class.</p><p></p><p>Now I realize this is a tricky task. I recognize that it can have ramifications on other aspects of the game. I want to keep it as simple as possible but nevertheless thorough. I am more interested in developing broad rules that can be applied universally as opposed to specific rules for various circumstances. This is because I wish to preserve the usability of "splatbooks" while abrogating their need to build the most competitive character.</p><p></p><p>So where should we start? I say we start with a single class character. Let us use a 10th level fighter and a 10th level wizard as paradigms for a non-spellcasting character and a spellcasting character respectively. A multiclass fighter/wizard should not have all of the abilities of both a 10th level fighter and a 10th level wizard but should have more capability than 5th level in both classes (i.e. splitting down the middle) while not being able to outshine either the wizard or the fighter in their primary disciplines. The fighter/wizard will fight better than the wizard and have more usefulness than the fighter in non-combat situations.</p><p></p><p>The idea of non-associated class levels from the Monster Manual comes into play here. A 10th level fighter clearly does not gain as much benefit from a level of wizard as he does from another level of fighter like a hill giant does not gain as much benefit from a level of wizard as he does from a level of fighter, but under the current rules a Ftr10/Wiz1 is treated as an 11th level character, which, in my opinion, is a rather innaccurate measure of his abilities. If we use the non-associated idea, the fighter/wizard could have the abilities of a 7th level fighter and the abilities of a 6th level wizard while being treated as a 10th level character (the 6 levels of wizard being considered unassociated). Note this does not necessarily mean he must be a 13 HD character. Perhaps he could be a 10 HD character. Perhaps a 7 HD character. Perhaps somewhere in between. I'm simply talking about abilities as in fighter bonus feats and bab vs. wizard spellcasting. Is that enough to balance the fighter/wizard? If so, how can we go about maintaining this level of power between the characters without mucking up the XP system too heavily. It is too powerful? If so, why? Please discuss.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2907266, member: 12460"] The goal of this thread is two-fold: [b]1) Develop a multiclassing rule (or set of rules) for 3e that reinforces the idea that single class characters are more powerful but less versatile while multiclass characters are more versatile but less powerful.[/b] and [b]2) Developing a general rule (or set of rules) that can be used to incorporate prestige classes into existing classes and also eschew the need for prestige classes that cater to multiclass spellcasting characters (ala mystic theurge or eldritch knight).[/b] Here is my vision. Multiclassing would be an interesting option that is decidedly weaker than sticking to a single class but is still a viable option for a character alongside single class characters. Most characters will be single class characters and on occassion there will be one, maybe two multiclass characters in the party. Multiclassing would be sufficiently penalizing that a character would rarely wish to have more than 2 different classes and having more than 3 would become severely handicapping. Characters with prestige classes would be found with roughly the same frequency as multiclass characters. A "typical" party might include one multiclass character, one character with a prestige class, and two characters with only one class. Now I realize this is a tricky task. I recognize that it can have ramifications on other aspects of the game. I want to keep it as simple as possible but nevertheless thorough. I am more interested in developing broad rules that can be applied universally as opposed to specific rules for various circumstances. This is because I wish to preserve the usability of "splatbooks" while abrogating their need to build the most competitive character. So where should we start? I say we start with a single class character. Let us use a 10th level fighter and a 10th level wizard as paradigms for a non-spellcasting character and a spellcasting character respectively. A multiclass fighter/wizard should not have all of the abilities of both a 10th level fighter and a 10th level wizard but should have more capability than 5th level in both classes (i.e. splitting down the middle) while not being able to outshine either the wizard or the fighter in their primary disciplines. The fighter/wizard will fight better than the wizard and have more usefulness than the fighter in non-combat situations. The idea of non-associated class levels from the Monster Manual comes into play here. A 10th level fighter clearly does not gain as much benefit from a level of wizard as he does from another level of fighter like a hill giant does not gain as much benefit from a level of wizard as he does from a level of fighter, but under the current rules a Ftr10/Wiz1 is treated as an 11th level character, which, in my opinion, is a rather innaccurate measure of his abilities. If we use the non-associated idea, the fighter/wizard could have the abilities of a 7th level fighter and the abilities of a 6th level wizard while being treated as a 10th level character (the 6 levels of wizard being considered unassociated). Note this does not necessarily mean he must be a 13 HD character. Perhaps he could be a 10 HD character. Perhaps a 7 HD character. Perhaps somewhere in between. I'm simply talking about abilities as in fighter bonus feats and bab vs. wizard spellcasting. Is that enough to balance the fighter/wizard? If so, how can we go about maintaining this level of power between the characters without mucking up the XP system too heavily. It is too powerful? If so, why? Please discuss. [/QUOTE]
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